Warcraft 3 Patch 1.29

FULL CHANGELOG, STATEMENT & DOWNLOAD

Welcome Warcraft 3 lovers! Here is the Warcraft 3 Patch 1.29 Download page + Full 1.29 Changelog!
How many years did we wait for this great Patch??? Here it is!!! bling xo xo xo bling

What you can find here:

  • Patch 1.29 Download
  • 1.29.1 – Changelog (Just Bug Fixes)
  • 1.29.2 – Ladder Reset!!! :D SUPERCOOL
  • Changelog: All Map ChangesSUPERCOOL
  • Changelog: All Hero ChangesCOOL
  • Changelog: Gameplay & Client ChangesOK
  • Changelog: Bug Fixes & Known IssuesOK
  • Installation Guide

Read on…

Warcraft 3 Patch 1.29 Download

1.29 Patch Download:Patches Overview
Patch Version:Release Date:Download:
Warcraft 3 Patch 1.29.2LADDER RESET03.05.2018
Warcraft 3 Patch 1.29.123.04.2018
Warcraft 3 Patch 1.29PTR16.03.2018Download

Here is the great Warcraft 3 Patch 1.29 Download!

Warcraft 3 Patch 1.29.2 Changelog and Ladder Reset!

Update: On the 03.05.2018 Blizzard released the second patch for Warcraft 1.29 called Warcraft 3 Patch 1.29.2.

Main changes:

  • Finally a ladder reset!!! xo xo xo :D SUPERCOOL
  • About 20 Bug Fixes.

Warcraft 3 Patch Build 1.29.2.9231: We have been waiting ages for a new ladder reset! x33 A ladder reset is like a new era, new game, new world! :D For every ladder player it is challenging again to reach high levels and a good position in the Warcraft 3 top ranks!

It is so cool to see something happen in the Warcraft 3 scene and game, really cool! What do you think?

Here are Screenshots from the WC3 Patch 1.29.2 Ladder Reset:

As you can see all profile levels are set to zero, i already played 4x RT games (I played 4on4 RT) and I ended up with 2-2 stats. xD Not my best performance, but hey in Random Team everything can happen! :D You know that! -.- ^^D
On the image you can see that I have reached level 3 with two wins and I already have the europe rank 571! It makes a lot of fun to hunt for a good ladder rank after the reset! x33

Warcraft 3 Patch 1.29.2 Full Changelog

Warcraft 3 Patch 1.29.2 Ladder Reset:

  • Full ladder reset for all servers.
  • All levels, 1on1, 2on2, 3on3, 4on4, FFA, Random and Arranged Team games are set to zero.
  • Your account is blank now, only the previous games add up to the number of games and your win percentages.

Warcraft 3 Patch 1.29.2 Bug Fixes:

  • Standard/Quick Play maps no longer disappear when patching from 1.28.5 enGB to 1.29.1 enUS
  • Plugged the leak allowing Frozen balance into the Chaos bucket
  • The team game you attempted to join has been found; Arranged Teams working as intended
  • Polish language characters render as Polish again
  • The text cursor reprises its role as conjurer of text
  • Map download progress % over Battle.net has returned
  • /ping command calls forth your need for speed
  • Floating text offset corrected in widescreen
  • Fog and visibility modifiers affect player 13+
  • Visual building upgrades appear for players 13+
  • Unit glow for player 12 is muck colored again
  • Quest logs update via scrolling
  • (2)FloodPlains_LV – Removed water clipping in several locations
  • (8)Ferelas_LV – Reduced aggro range for expansion creeps
  • (8)Twilight Ruins_LV – Level 1 permanent items replaced with tomes in Goblin Laboratories
  • Minimap dead zones in World Editor resurrected
  • Moving special effects using the new natives updates their internal position
  • BlzSetUnitAbilityManaCost no longer affects all units with the chosen ability
  • SetUnitAbilityCooldown no longer affects all units with the chosen ability
  • BlzSetUnitName updates GetUnitName
  • Max clan members and players in channels can actually reach 255…

Known Issues of WC3 Patch 1.29.2:

  • Joining a custom game on Mac will result in a crash
  • SetItemName affects all items of a chosen type
  • Holding left mouse button causes keyboard events to not be registered
  • Cursor does not match the mouse position when resolution is taller than wider
  • In 24 player games, AI buildings may become stuck in construction
  • Automated tournament map pool updates will be available Soon™

Warcraft 3 Patch 1.29.1 Changelog

Update: On the 23.04.2018 Blizzard released the first bug fix patch called Warcraft 3 Patch 1.29.1.

Main changes:

  • The max clan and players that can be in a channel raised to 255!COOL
  • Many many bug fixes & Known Issues.
Warcraft 3 Patch 1.29.1 Full Changelog
Warcraft 3 Patch Build 1.29.1.9160:

Warcraft 3 Patch 1.29.1 Bug fixes:

  • Building upgrades are visually represented for player slots 13-24.
  • Building placement footprint displays for player slots 13-24.
  • Founding of Durotar no longer crashes.
  • Blight displays for player slots 17+.
  • GetUnitAbilityCooldown & BlzGetLocalUnitZ always returns 0.00.
  • enGB installs and WC3 Patches.
  • Custom textures no longer cause World Editor to crash.
  • Neutral units accept item sales in custom games.
  • Neutral units display on the mini map in custom games.
  • Neutral units drop bounties in custom games.
  • Hashtable storage limit isremoved.
  • Game cache mission key limit is removed.
  • Quick Play maps work on Mac.
  • Asian characters work in chat & UI elements no longer overflow in Asian languages.
  • GUI Set Unit Name work.

Warcraft 3 Patch 1.29.1 Known Issues:

  • Warcraft 3 ladder reset.
  • Joining a custom WC3 game on Mac will result in a crash.
  • Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games.
  • Warcraft 3 game data for TFT impacted RoC.
  • Missing function BlzSetAbilityManaCost.
  • SetUnitAbilityCooldown affects all units with the chosen ability.
  • Certain areas of the minimap in World Editor do not work.
  • SetItemName affects all items of a chosen type.
  • BlzSetUnitName does not update GetUnitName.
  • Text cursor doesn’t change position in chat.
  • Unit glow for player 12 is red.
  • Holding left mouse click causes keyboard events to not be registered.
  • Cursor does not match the mouse position when resolution is taller than wider.
  • Fog and visibility modified do not affect player 13-24.
  • In 24 player games AI buildings may become stuck in construction.

Warcraft 3 Patch 1.29 Full Changelog

Guys it is time to party!!! :D bling dia bling
After 7 years of waiting, Blizzard pleased us with a brand new Patch! 1.29 brings defintely good changes!
At first Blizzard launched Patch 1.29 on a Public Test Realm (PTR) who everyone was allowed to enter. On the 10.04.2018 Blizzard rolled out the Warcraft 3 Patch 1.29 to the global Battle.net servers!

Here I made a summary for the biggest changes for all of us:

  • There is NO MORE DELAY in the Battle.net! bling
  • New competitive ladder maps!!! (A good mix of old & tournament maps).
  • Light Warcraft 3 Hero Changes (without breaking the game balance).
  • Widescreen Support (Click on the First Impressions Tab below).

What will be the global impact of this patch?

  • Some weak heroes will be played more (Alchemist, Dread Lord & more).
  • Many players do come back and play Warcraft 3 again. Everyone who ever played it, loved it.
  • The Warcraft 3 Enthusiasts and increasing player number will show Blizzard that there is still potential for Warcraft 3 and the RTS genre.
  • Korea has it’s own ladder now, maybe some young pros will be born. crown

First Impressions of the Battle.net Client 1.29

First Impressions
Warcraft 3 The Frozen Throne Patch 1.29 brings widescreen support!
That means you see more now, with a big screen, and there is no more stretching! In the past years the game was always stretched to fill the full monitor, but it was really annoying, well after a time I did not see it anymore but ok. xD It is definetly better now.

I can not say that I like the black bars in the menu (maybe they will change this in the future? =/ )

But the main aspect is the perfect resolution inside the game.
The area of visible content is bigger, but not too big, the new resolution is really good. Thumbs up. yeah

The names and levels are smaller now to allow 24 players in one game. It is a bit small to read, but right now I like any change! :D :D

Warcraft 3 Patch 1.29 New Player Colors:

For the new Warcraft 3 – 24 player support, 12 new colors were needed.
This is great for huge funmaps, and of course for all tournament games, because more observers can join the games and stream them via twitch.

Here are the 12 new colors with their names:

  • MaroonNEW COLOR
  • NavyNEW COLOR
  • TurquoiseNEW COLOR
  • VioletNEW COLOR
  • WheatNEW COLOR
  • PeachNEW COLOR
  • MintNEW COLOR
  • LavenderNEW COLOR
  • CoalNEW COLOR
  • SnowNEW COLOR
  • EmeraldNEW COLOR
  • PeanutNEW COLOR

Human Hero Changes:

Mountain King
Movement SpeedIncreased base speed from 270 to 290
StormboltLevel 2: Reduce damage from 225 to 210
Level 3: Reduce damage from 350 to 325
Thunder ClapLevel 1: Increased damage from 60 to 65; Increased area of effect from 25 to 30
Level 2: Increased damage from 100 to 125; Increased area of effect from 30 to 35
Level 3: Increased damage from 140 to 175; Increased area of effect from 35 to 40
Paladin
Attack SpeedReduced cooldown from 2.2 to 2.0 seconds
Movement Speed1Increased base speed from 270 to 290
Divine ShieldLevel 2: Reduced duration from 30 to 25
Level 3: Reduced duration from 45 to 35

Orc Hero Changes:

Blademaster
Mirror ImageReduced Mana cost from 115 to 100 for all levels
Critical StrikeRemoved + damage item interaction from multiplier calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
Prior calculation: (Avg Damage *Critical Multiplier) + Item Damage = Total Damage
Farseer
Feral SpiritLevel 1: Increased unit healths from 200 to 250
Level 2: Increased unit healths from 300 to 350; Reduced unit level from 4 to 3 to reduce enemy experience reward
Level 3: Reduced unit level from 5 to 4 to reduce enemy experience reward
Chain LightningReduced damage reduction from 15% to 10% per jump for all levels
Far SightLevel 1: Removed mana cost; Added a cooldown of 60 seconds
Level 2: Removed mana cost; Added a cooldown of 45 seconds
Level 3: Removed mana cost; Added a cooldown of 30 seconds
Shadow Hunter
Serpent WardsLevel 1: Increased damage from 11-13 to 14-16; Increased health from 75 to 90
Level 2: Increased damage from 23-26 to 27-30; Increased health from 135 to 165
Level 3: Increased damage from 41-45 to 48-52; Increased health from 135 to 200
Tauren Chieftain
Movement SpeedIncreased base speed from 270 to 290
War StompLevel 1: Increased damage from 25 to 30
Level 2: Increased damage from 50 to 60
Level 3: Increased damage from 75 to 90
ReincarnationReduced spellcast from 7 seconds to 5 seconds

Undead Hero Changes:

Crypt Lord
Movement SpeedIncreased base speed from 270 to 290
Carrion BeetlesLevel 1: Increased health from 140 to 170; Increase movement speed from 270 to 290
Level 2: Increased health from 275 to 330; Increase movement speed from 270 to 290
Level 3: Increased health from 410 to 490; Increase movement speed from 270 to 290
ImpaleLevel 1: Increased damage from 50 to 75
Level 2: Increased damage from 80 to 120
Level 3: Increased damage from 110 to 165
Dread Lord
Movement SpeedIncreased base speed from 270 to 290
Carrion SwarmLevel 1: Increased maximum damage from 300 to 400
Level 2: Increased maximum damage from 600 to 700
Level 3: Increased maximum damage from 1000 to 1200
Mana Cost reduced from 110 to 100 for all levels
Now damages mechanical units
SleepCooldown reduced from 6 seconds to 4 seconds for all levels
Level 1: Reduced duration from 20 (5) sec to 15 (4) sec; Reduced mana cost from 100 to 80
Level 2: Reduced duration from 40 (10) sec to 35 (8) sec; Reduced mana cost from 75 to 65
Level 3: Reduced duration from 60 (15) sec to 55 (12) sec
Vampiric AuraLevel 1: Increased life steal from 15% to 20%
Level 2: Increased life steal from 30% to 35%
Level 3: Increased life steal from 45% to 50%
Lich
Movement SpeedIncreased base speed from 270 to 290

Nightelf Hero Changes:

Demon Hunter
ManaburnIncreased mana cost from 50 to 60 for all levels
Priestress of the Moon
Attack SpeedReduced cooldown from 2.46 to 2.33 seconds
ScoutIncreased speed from 270 to 300
Level 1: Reduced mana cost from 100 to 50
Level 2: Reduced mana cost from 75 to 50
Keeper of the Grove
IntelligenceIncreased default value from 18 to 19
TranquilityAdded 3 seconds of invulnerability on spellcast
Reduced duration from 30 seconds to 15 seconds
Increased healing per second from 20 to 40
Entangling RootsLevel 2: Reduced duration on units from 24 seconds to 18 seconds; Increased duration on heroes from 3 seconds to 5 seconds; Increased damage per second from 15 damage to 20 damage
Level 3: Reduced duration on units from 36 seconds to 30 seconds; Increased duration on heroes from 5 seconds to 7 seconds; Increased damage per second from 25 Damage to 30 Damage
Force of NatureIncreased Treant attack damage from 14 to 16
Warden
BlinkLevel 2: Reduced cooldown from 10 seconds to 7 seconds
Level 3: Increased cooldown from 1 second to 4 seconds

Neutral Hero Changes:

Firelord
IncinerateLevel 1: Increased bonus damage multiplier per stack from 1 to 2; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 2: Increased bonus damage multiplier per stack from 2 to 3; Increased death by incineration damage full area from 90 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Level 3: Increased bonus damage multiplier per stack from 3 to 4; Increased death by incineration damage full area from 100 to 120; Increased death by incineration damage half area from 180 to 240; Increased duration from 2 to 4
Soul BurnLevel 1: Increased duration on units from 14 seconds to 16 seconds; Increased duration on heroes from 6 seconds to 7 seconds; Increased damage from 100 to 125
Level 2: Increased duration on units from 16 seconds to 18 seconds; Increased duration on heroes from 7 seconds to 8 seconds; Increased damage from 225 to 270
Level 3: Increased duration on units from 18 seconds to 20 seconds; Increased duration on heroes from 8 seconds to 9 seconds; Increased damage from 375 to 450
Goblin Alchemist
Movement SpeedIncreased base speed from 270 to 290
Healing SprayNo longer heals enemy units
Heals Alchemist
Acid BombLevel 1: Increased Damage from 5 to 8 (total damage 75 to 120; Secondary damage 3 to 5)
Level 2: Increased Damage from 10 to 13 (total damage 150 to 195; Secondary damage 6.5 to 8.5)
Level 3: Increased Damage from 15 to 18 (total damage 225 to 270; Secondary damage 10 to 12)
Goblin Tinker
Movement SpeedIncreased base speed from 270 to 290
Cluster RocketsNow targets air units
Level 1: Increased damage from 35 to 45 damage per second
Level 2: Increased damage from 65 to 75 damage per second
Level 3: Increased damage from 100 to 110 damage per second
Naga Sea Witch
Movement SpeedIncreased base speed from 270 to 290
Pandaren Brewmaster
Movement SpeedIncreased base speed from 270 to 290

Warcraft 3 Patch 1.29 Mappool Changes:

1on1 Maps
  • (2)TerenasStand_LV
  • (2)Plunderisle_LV
  • (2)TheTwoRivers_LV
  • (2)RoadToStratholme_LV
  • (2)EchoIsle
  • (2)TirisfalGlades_LV
  • (2)Amazonia(COMMUNITY)
  • (2)LastRefuge-1.3(COMMUNITY)
  • (4)Floodplains1v1_LV
  • (4)TwistedMeadows
  • (4)TurtleRock
2on2 Maps
  • (4)PhantomGrove_LV
  • (4)Avalanche_LV
  • (4)TurtleRock
  • (4)Duskwood_LV
  • (4)BridgeTooNear_LV
  • (4)FrozenClover_LV
  • (4)TidewaterGlades_LV
  • (4)LostTemple
  • (4)TwistedMeadows
  • (6)Duststorm_LV
  • (6)GnollWood
3on3 Maps
  • (6)ThunderLake_LV
  • (6)GnollWood
  • (6)Monsoon_LV
  • (6)DarkForest
  • (6)UpperKingdom
  • (6)RuinsOfStratholme
  • (8)Mur’gulOasis_LV
  • (6)RollingHills
  • (6)TimbermawHold
  • (6)StranglethornVale
  • (8)Battleground_LV
4on4 Maps
  • (8)Feralas_LV
  • (8)Northshire_LV
  • (8)Sanctuary_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV
  • (8)Deadlock_LV
  • (8)GolemsInTheMist_LV
  • (8)Mur’gulOasis_LV
  • (8)MarketSquare
  • (8)GoldRush
  • (8)Friends
  • (8)BlastedLands
FFA Maps
  • (4)Deathrose
  • (6)Duststorm_LV
  • (6)EmeraldShores
  • (6)StranglethornVale
  • (6)Monsoon_LV
  • (6)ThunderLake_LV
  • (8)Deadlock_LV
  • (8)Mur’gulOasis_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV

Warcraft 3 Patch 1.29 Patchnotes:

  • Replays are incompatible between major game versions
  • This will be the last version to support Windows XP
  • New native’s has been added
  • Now “Always show Health Bars” option will always show mana bar as well
  • Natural Widescreen in games is now default

1.29 Bug Fixes:

  • Clans can be created (There had been some issues)
  • Mac launches
  • Korean locale launches
  • Various missing textures located (Thanks to TriggerHappy for the test map)
  • Default resolution no longer resembles Felwood
  • Ladder maps cleansed of sneaky tower locations near starting mines
  • Malfunctioning servers will no longer interrupt gateway connectivity

Known Issues:

  • Temporarily disabled Fixed Aspect Ratio in Video Options
  • Chaos Kodo Beasts are showing as idle workers in campaign missions
  • Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
  • Certain elements in World Editor overlap
  • Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
  • SetUnitNameAll is disabled for now
  • PlaySpecialEffect is disabled for now
  • PlaySpecialEffectWithTimeScale is disabled for now
  • Crash: With an ability that has “Disabled”=false, attempting to set “Disabled” to false again will crash the World Editor
  • UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
  • Default map directory is for from maps when creating custom games
  • Resolution does not change properly when switching between windowed and full screen
  • Tooltips for hero abilities may not be updated

WC3 1.29 World Editor Changes & Upgrades:

World Editor Upgrades
  • Object Limit: 30,000
  • Neutral Units: 2,048
  • Neutral Buildings: 384
  • Player Units: 4,320
  • Player Buildings: 2,400
  • Items: 1,024
  • Map Size Limit: 480 x 480
  • Tile Slot Limit: 16
  • Max Execution Limit: 3,000,000
  • Max Food Limit: 999
  • Max Resource Limit: 9,999,999
  • Array Size Limit: 32,768
  • “Always show Health Bars” now shows Mana Bars as well
New Commands/Natives
native GetTriggerPlayerMouseX: takes nothing returns real
native GetTriggerPlayerMouseY: takes nothing returns real
native GetTriggerPlayerMousePosition: takes nothing returns location
native GetTriggerPlayerMouseButton: takes nothing returns mousebuttontype
native SetAbilityTooltip: takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityActivatedTooltip: takes integer abilCode, string tooltip, integer level returns nothing
native SetAbilityExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityActivatedExtendedTooltip: takes integer abilCode, string ExtendedTooltip, integer level returns nothing
native SetAbilityResearchTooltip: takes integer abilCode, string researchTooltip, integer level returns nothing
native SetAbilityResearchExtendedTooltip: takes integer abilCode, string researchExtendedTooltip, integer level returns nothing
native GetAbilityTooltip: takes integer abilCode, integer level returns string
native GetAbilityActivatedTooltip: takes integer abilCode, integer level returns string
native GetAbilityExtendedTooltip: takes integer abilCode, integer level returns string
native GetAbilityActivatedExtendedTooltip: takes integer abilCode, integer level returns string
native GetAbilityResearchTooltip: takes integer abilCode, integer level returns string
native GetAbilityResearchExtendedTooltip: takes integer abilCode, integer level returns string
native SetAbilityIcon: takes integer abilCode, string iconPath returns nothing
native GetAbilityIcon: takes integer abilCode returns string
native SetAbilityActivatedIcon: takes integer abilCode, string iconPath returns nothing
native GetAbilityActivatedIcon: takes integer abilCode returns string
native GetAbilityPosX: takes integer abilCode returns integer
native GetAbilityPosY: takes integer abilCode returns integer
native SetAbilityPosX: takes integer abilCode, integer x returns nothing
native SetAbilityPosY: takes integer abilCode, integer y returns nothing
native GetAbilityActivatedPosX: takes integer abilCode returns integer
native GetAbilityActivatedPosY: takes integer abilCode returns integer
native SetAbilityActivatedPosX: takes integer abilCode, integer x returns nothing
native SetAbilityActivatedPosY: takes integer abilCode, integer y returns nothing
native GetUnitMaxHP: takes unit whichUnit returns integer
native SetUnitMaxHP: takes unit whichUnit, integer hp returns nothing
native GetUnitMaxMana: takes unit whichUnit returns integer
native SetUnitMaxMana: takes unit whichUnit, integer mana returns nothing
native DeleteHeroAbility: takes unit whichUnit, integer abilCode returns nothing
native SetItemName: takes item whichItem, string name returns nothing
native SetItemDescription: takes item whichItem, string name returns nothing
native GetItemDescription: takes item whichItem returns string
native SetItemTooltip: takes item whichItem, string name returns nothing
native GetItemTooltip: takes item whichItem returns string
native SetItemExtendedTooltip: takes item whichItem, string name returns nothing
native GetItemExtendedTooltip: takes item whichItem returns string
native SetItemIconPath: takes item whichItem, string name returns nothing
native GetItemIconPath: takes item whichItem returns string
native SetUnitName: takes unit whichUnit, string name returns nothing
native SetHeroProperName: takes unit whichUnit, string name returns nothing
native GetUnitBaseDamage: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitBaseDamage: takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
native GetUnitDiceNumber: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitDiceNumber: takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
native GetUnitDiceSides: takes unit whichUnit, integer weaponIndex returns integer
native SetUnitDiceSides: takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
native GetUnitAttackCooldown: takes unit whichUnit, integer weaponIndex returns real
native SetUnitAttackCooldown: takes unit whichUnit, real cooldown, integer weaponIndex returns nothing
native SetSpecialEffectColorByPlayer: takes effect whichEffect, player whichPlayer returns nothing
native SetSpecialEffectColor: takes effect whichEffect, integer r, integer g, integer b returns nothing
native SetSpecialEffectAlpha: takes effect whichEffect, integer alpha returns nothing
native SetSpecialEffectScale: takes effect whichEffect, real scale returns nothing
native SetSpecialEffectPosition: takes effect whichEffect, real x, real y, real z returns nothing
native SetSpecialEffectHeight: takes effect whichEffect, real height returns nothing
native SetSpecialEffectTimeScale: takes effect whichEffect, real timeScale returns nothing
native SetSpecialEffectTime: takes effect whichEffect, real time returns nothing
native SetSpecialEffectOrientation: takes effect whichEffect, real yaw, real pitch, real roll returns nothing
native SetSpecialEffectYaw: takes effect whichEffect, real yaw returns nothing
native SetSpecialEffectPitch: takes effect whichEffect, real pitch returns nothing
native SetSpecialEffectRoll: takes effect whichEffect, real roll returns nothing
native SetSpecialEffectX: takes effect whichEffect, real x returns nothing
native SetSpecialEffectY: takes effect whichEffect, real y returns nothing
native SetSpecialEffectZ: takes effect whichEffect, real z returns nothing
native SetSpecialEffectPositionLoc: takes effect whichEffect, location loc returns nothing
native GetLocalSpecialEffectX: takes effect whichEffect returns real
native GetLocalSpecialEffectY: takes effect whichEffect returns real
native GetLocalSpecialEffectZ: takes effect whichEffect returns real
native GetUnitArmor: takes unit whichUnit returns real
native SetUnitArmor: takes unit whichUnit, real armorAmount returns nothing
native UnitHideAbility: takes unit whichUnit, integer abilId, boolean flag returns nothing
native UnitDisableAbility: takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
native UnitCancelTimedLife: takes unit whichUnit returns nothing
native IsUnitSelectable: takes unit whichUnit returns boolean
native IsUnitInvulnerable: takes unit whichUnit returns boolean
native UnitInterruptAttack: takes unit whichUnit returns nothing
native GetUnitCollisionSize: takes unit whichUnit returns real
native GetAbilityManaCost: takes integer abilId, integer level returns integer
native GetAbilityCooldown: takes integer abilId, integer level returns real
native SetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing
native GetUnitAbilityCooldown: takes unit whichUnit, integer abilId, integer level returns real
native GetUnitAbilityCooldownRemaining: takes unit whichUnit, integer abilId returns real
native EndUnitAbilityCooldown: takes unit whichUnit, integer abilCode returns nothing
native GetUnitAbilityManaCost: takes unit whichUnit, integer abilId, integer level returns integer
native GetLocalUnitZ: takes unit whichUnit returns real
native DecPlayerTechResearched: takes player whichPlayer, integer techid, integer levels returns nothing
native SetEventDamage: takes real damage returns nothing

WC3 Patch 1.29 PTR (Quick Guide)

PTR stands for Public Test Realm. Blizzard created a custom public server to give everyone the time to test the new Warcraft 3 Patch 1.29.

Warcraft 3 1.29 Public Test Realm (PTR) Installation
Info: The patch is already online! (10.04.2018)

Step 1: Requirements: For the WC3 PTR 1.29 you need a valid Warcraft CD Key, also you need 3GB of free disc space.
Step 2: Download Warcraft 3 Patch 1.29 PTR.
Step 3: Setup the Public-Test exe (with rightlick “run as administrator”).
Step 4: Select your language.
Step 5: Agree & Install the PTR patch.
Step 6: Enter your CD key and connect to the PTR server.

I created this image, share & push Warcraft 3!!! x33 bizeps

Warcraft 1.29 Notes:

Do you like the patch? If we missed something, please add a comment. 8)