Warcraft 3 Patch 1.31 Download – Changelog & New Item

What is new in Warcraft 3 Patch 1.31?Warcraft 3 Patch 1.31 has been deployed on April 24, 2019 and includes balance changes, adds 1 completely new item, map changes and unit changes! Furthermore it is the next step into the direction of Warcraft 3 Reforged by setting up graphical and technical background! Speaking about the direct impact, we get tremendous adjustments for the competitive play in the Battle.net and pro scene!

What are the new Features in WC3 Patch 1.31?

New Features in Warcraft 3 Update 1.31

  • Game improvements (Direct3D 11 Support & Metal for MAC) which will improve the Graphic APIs & Bug fixes.
  • One completely new item OMG!!!
  • Balancing changes for Human, Elf, Orc & Undead. See all changes below.
  • Critical nerfs for: Kotg & Alchemist (See below)
  • Critical buffs for: Panda & Firelord (See below)
  • WC3 Map changes in 1on1, 2on2, 3on3 and 4on4 competitive.
  • Improvements of the Warcraft 3 World Editor.

Important to mention for 1.31 (Big News):

  • WC3 Patch 1.31 is the last big patch before Warcraft 3 Reforged comes out, this either means Reforged is coming soon OR we have to wait very long. 😉
  • The AT-Bug will NOT be fixed until Reforged is officially released. 🙁
  • Reign of Chaos and The Frozen Throne (ROC & TFT) have been combined. This means ROC is not playable anymore right now! (That means all players who only have ROC will get a free patch update from Blizzard for TFT). Read more about the Reign of Chaos removal here.

Update: Warcraft 3 Patch 1.31.1 Bug Fixes (June 2019)

Meanwhile Blizzard has released a fixing patch that is called Warcraft 3 Patch 1.31.1.
Many stuff of the current changes have been reviewed and can now be fixed. Now the Blizzard team can mostly take care of developing Warcraft 3 Reforged!

Here are the Patch 1.31.1 Bug Fixes:

  • All natives are now zero-indexed.
  • Fullscreen fixes in lobby/menu.
  • Custom maps now appear on the game creation list and wont create a crash.
  • Ilussions will no longer deal 1 damage.
  • Graphics fixes.

Warcraft 3 Patch 1.31 PTR Download:

The Public Test Realm has finished, the Patch is live now.

Show PTR
Everything about the WC3 PTR:

What means PTR?

PTR stands for Public Test Realm and gives users the possibility to test the new changes and give feedback to the developers in the official thread.
That provides us from wrong decisions in the official udpates: Blizzard can still change stuff before going live on all servers. To play the Warcraft 3 PTR just download the files below, but it is only for a short time. Afterwards the patch goes live and can be installed normally.

WC3 PTR Download:

Patch Version:Release Date:Language:Download:
WC3 PTR 1.31 (Windows)04.05.2019EnglishDownload
WC3 PTR 1.31 (Windows)04.05.2019RussianDownload
WC3 PTR 1.31 (Mac)04.05.2019EnglishDownload

Warcraft 3 Patch 1.31 Download

WC3 Patch 1.31 Download
Here you can get the the WC3 1.31 Patch Installer as a download:

Patch Version:Release Date:Language:Download:
WC3 1.31 Installer (Windows)30.05.2019EnglishDownload
WC3 1.31 Installer (Mac)30.05.2019EnglishDownload
View all WC3 Patches here.

Download the Warcraft 3 Patch 1.31 for Windows or Mac to install the game.

Opinion about WC3 1.31 Balancing – What is the main impact?

WC3 Patch 1.31 Feedback and Opinion
It is just awesome that Blizzard breaks the silence after 4 months and it feels like it is worth the waiting time! The new stuff is all about shaping Warcraft 3 to be better than ever and to do the right steps. Maybe we have to wait longer for Warcraft 3 Reforged but it will be a great game.
In this WC3 update 1.31, it is really surprising that Blizzard is adding a new item for the first time after 16 years. This just shows us how deep they dive into the game to feel forced to strengthen the balancing. That’s the right call and we can look forward to nice changes in the next months and years! 😉

So, what about Patch 1.31 for Warcraft 3 The Frozen Throne?What is the main effect and impact for you as a player?

  • Necromancers feel like the strongest unit ever now (cheaper/weaker cripple on t1). Now they are like sorceresses.
  • The dk heal on t1 could make undead much stronger in the early game now.
  • Hippogryphs are quite strong now with more hp.
  • The nerf of KotG, Alchemist and MGs is great to see for a changed meta inside the pro scene.
  • Due to the changes we hopefully will also see more of these: Orb of Fire, Bears, Knights, Demon Hunter, Ghuls, Gargoyles, Firelord and Panda!

Are there more impacts of the gameplay?
Write it down in the comment section. 😉

Warcraft 3 Patch Version 1.31 Changelog (Competitive Changes)

WC3 Changelog 1.31 CompetitiveThe new WC3 patch updates a lot of units, races and spells.
Read the full competitive changelog here:

General Competitive Updates:

  • Devour can now target Mountain Giants without Resistant Skin.
  • Paladins equipped with an orb item no longer have a slower attack speed when attacking air units.
  • Ultravision upgrade is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance.

Item Changes and New Items

Warcraft 3 Item Circle of NobilityNEW ITEM: Ritual Dagger
(New Item) Ritual DaggerBought from Tomb of Relics
125 Gold, 2 Charges
5 seconds cooldown between charges
Damage interrupts regeneration
Stock 1
90 second restock time
400 cast range
300 ability effect radius
Available at Tier 1
Effect: Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units around it.
Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. By using it in conjunction with Rod of Necromancy or Crypt Lord beetles Undead players should have more options as to how they want to creep and fight early game. The current stats of Ritual Dagger are likely on the strong side, which is to help promote testing. Adding a new item like this is a large change so we are going to be watching closely for feedback.
Warcraft 3 Item Circle of NobilityBoots of Speed
Boots of SpeedRemoved from the default creep camp drop table
Starts with 2 stock on Goblin Merchants after initial cooldown
Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It’s one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.
Warcraft 3 Item Circle of NobilityRings of Protection
Rings of ProtectionRing +2 – level 2
Change to Ring +3
Ring +3 – level 3
Change to Ring +4
Ring +4 – level 6
Change to Ring +5
Ring +5 – level 7
Removed from default creep drop tables
Across all levels – the Ring of Protection gold price has been adjusted to be the same as other permanent items of the same level.
Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we are increasing the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared other options in that tier due to how armor has diminishing returns as more is added.
Warcraft 3 Item Circle of NobilityCloak of Shadows
Cloak of ShadowsHeroes carrying this item can now Shadowmeld during the day as well as at night
Using this Hide ability also works with units that have Shadowmeld
Dev comment: Currently, Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
Warcraft 3 Item Circle of NobilityTome of XP
Tome of ExperienceNo longer a random drop from creep camps
Dev comment: Experience comes with the blood of your enemies! We believe one of the core fun parts of WarCraft 3 melee is the tension between players in how they level up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
Warcraft 3 Item Circle of NobilityWarsong Battledrums
Warsong Battle DrumsNow provides the same ‘War Drums’ Command Aura buff as Kodo Beasts
Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
Warcraft 3 Item Circle of NobilityLion Horn of Stormwind
Lion Horn of StormwindDevotion Aura effect increased from 1 bonus armor to 2 bonus armor
Warcraft 3 Item Circle of NobilityScourge Bone Chimes
Scourge Bone ChimesVampiric Aura effect increased from 15% to 20%
Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
Warcraft 3 Item Circle of NobilityPeriapt of Vitality
Periapt of VitalityGold price reduced from 350 to 325
Dev comment: Currently, this is the only item in its tier that is more expensive than others. We want to reduce its price slightly to make it more desirable to purchase it from the Goblin Merchant.
Warcraft 3 Item Circle of NobilityCrystal Ball
Crystal BallItem level decreased from 5 to 3
Gold price reduced from 500 to 300
Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free’ scouting which may be helpful, but perhaps more helpful in the early game than later on.
Warcraft 3 Item Circle of NobilitySentry Wards
Sentry WardsDuration decreased from 5 minutes to 3 minutes
Dev comment: High level feedback is that while this item’s duration is already lower than the Witch Doctor’s Sentry Ward already, it still provides too much scouting information overall.

Human Changes

Warcraft 3 KnightKnight
New Upgrade: Sundering BladesResearched at the Barracks
Requires Castle, Lumber Mill, and Blacksmith
100 gold / 100 lumber / 40 second research time
Increases Knight’s damage against Medium armor by 15%
Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down – such as Crypt Fiends – and increases their ability to fight against Mountain Giants.
Warcraft 3 Human UpgradsAnimal War Training
Animal War TrainingKnight base Hit Points increased by 50
Gryphon Rider base Hit Points increased by 50
Dragonhawk Rider base Hit Points increased by 50
Animal War Training provides 100 Hit Points, down from 150
Animal War Training lumber cost reduced from 175 to 125
Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
Warcraft 3 Item Circle of NobilityOrb of Fire
Orb of FireBonus Damage reduced from 10 to 7
Reduced Splash Damage Radius
New effect: On hit applies a debuff that decreases the effectiveness of healing abilities and hit point regeneration by 35%
Debuff lasts 3 seconds
Dev comment: By shifting the Orb of Fire into an anti-healing role Human players will be better equipped to focus down enemy units in the late game against powerful healers like the Death Knight. This should directly benefit many of Human’s potential late game unit combinations such as Riflemen, spell casters and Gryphons. While this debuff is most easily applied by a ranged attack hero, it should also be very helpful on melee ones as well since its effectiveness is not determined by the raw stats of the unit holding it. As this is quite a large departure from the previous Orb of Fire changes to this item are likely.

Orc Changes

Warcraft 3 Orc BlademasterBlademaster
WindwalkCooldown now occurs when Windwalk breaks
Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels
Critical StrikeNow benefits from all damage once again, not just base damage
Dev Comment: Reducing Critical Strike’s damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster’s damage, but leaves him vulnerable to counterattack.
Warcraft 3 TaurenTauren
PulverizeTauren now start with a reduced Pulverize that deals 20 damage
The Pulverize upgrade has been changed to “Upgrade Pulverize,” which increases the damage of Pulverize to 60
Upgrade Pulverize lumber cost reduced from 250 to 225 lumber
Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade’s lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.
Warcraft 3 Orc UpgradesSpiked Barricades
Spiked BarricadesReduced the number of upgrade levels from 3 to 2
Tier 1 is 5 base damage + 20% of the attacker’s damage
Tier 2 is 5 base damage + 50% of the attacker’s damage
Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games partly due to how long the upgrade takes to become effective and that it does not scale with high tech melee units. Giving the upgrade extra percentage based damage increases the effectiveness against late game units and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.

Elf Changes

Wacraft 3 Nightelf Demon HunterDemon Hunter
ManaburnReduced Mana Cost: 60 instead of 50
Warcraft 3 Nightelf Keeper of the GroveKotG
Base StatsNight Vision Radius reduced from 900 to 800
Intelligence reduced from 19 to 18
Force of NatureTreant Base Damage reduced from 15 to 14
TranquilityInvulnerability reduced from 3 seconds to 1 seconds
Warcraft 3 BearBear
Base StatsIncreased minimum damage from 22 to 23
Warcraft 3 Glaive ThrowerGlaive Thrower
Vorpal Glaives UpgradeNow increases projectile speed from 1400 to 2400
No longer guaranteed to hit its primary target
No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage
Dev comment: We looked into solving the issue of Glaive Throwers with Vorpal Glaives upgrade always doing full damage to their target by making its projectile homing. After feedback and testing this solution is being shelved. Instead we will change the upgrade to increase the projectile speed of the Glaive while allowing it to still ‘miss’ the its target similar to other siege weapons. This leans into the Glaive Thrower’s personality of being a high velocity siege weapon while fixing the bug.
Warcraft 3 Hippogryph RiderHippogryph Rider
Base StatsBase hit points increased from 780 to 785
Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.

Undead Changes

Warcraft 3 GargoyleGargoyle
Base StatsMovement Speed increased from 350 to 375
Gold Cost reduced from 185 to 175
Dev Comment: Increasing the speed of Gargoyles to match Flying Machines and Hippogryphs should allow them to better choose when and where they want to fight. Reducing their cost also helps in general with making them a more competitive choice against Crypt Fiends. Moving Stone Form to Tier 2 was also a piece of feedback we considered, but are not moving forward with right now as increasing the Gargoyles mobility and ability to regenerate hit points at the same time could push their harass ability into being too oppressive.
Warcraft 3 NecromancerNecromancer
New Spell OrderCripple → Raise Dead → Unholy Frenzy
CrippleNow 85 mana
Reduces attack speed by 50%
Unholy FrenzyRenamed to Incite Unholy Frenzy
Now 175 mana
5seconds cooldown
Still 500 cast range
Ability area of effect is 250
Sacrifices a target friendly Undead unit. All nearby non-mechanical units gain Unholy Frenzy.
The Unholy Frenzy buff is unchanged
Skeletal MasteryNow requires Necromancer Adept Training to unlock
Dev Comment: Currently, Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army. A weakened but cheaper version of Cripple at level 1 gives Undead a new way to single out and chase down enemy units at Tier 2. The new version of Unholy Frenzy is intended to combo with the Raise Dead – by sacrificing a few of your Skeletons a couple Necromancers can power up a whole army. It can also be used to sacrifice low hit point units to deny experience for the opponent. Since this is a very large change to the Necromancer it’s likely that adjustments will be required.
Warcraft 3 GhulGhoul Frenzy
Ghoul FrenzyIncrease attack speed bonus from 25% to 35%
Dev Comment: The prior upgrade didn’t make Ghouls strong enough to make up for how poorly they trade vs the other race’s similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.

Neutral Changes

Warcraft 3 Dark RangerDark Ranger
Life DrainLife Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)
Dev comment: Drain Life and Black Arrow didn’t synergize. Black Arrow’s short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect – but not damage bonus – of Black Arrow.
Warcraft 3 Goblin AlchemistAlchemist
Healing SprayCooldown increased from 0 seconds to 6 seconds
Acid BombDamage reduction from lvl 6(4) to 5(3) and lvl 2 11(7) and 10(6)
TransmuteDecreased conversion factor from 125% to 100%
Warcraft 3 FirelordFirelord
Soul BurnMana cost reduced from 85 to 65
Damage reduced from level 125 to 80, level 2 270 to 200 and level 3 450 to 340
Warcraft 3 Pandaren BrewmasterPanda
Breath of FireIncreased damage over time: level 1 5 to 7, level 2 10 to 14 and level 3 15 to 21

Map Changes

Main Changes of the Warcraft 3 Patch 1.31 Map pool:

  • Plunder Isle LV has been removed from 1v1 ladder
  • Tirisfal Glades LV has been removed from 1v1 ladder
  • Nomad Isles has been added to 1v1 ladder
  • Ancient Isles has been added to 1v1 ladder
  • Battleground has been removed from 3v3 ladder
  • Battleground LV has been added to 3v3 ladder
  • Timbermaw Hold (RoC version) has been removed from 3v3 ladder
  • Timbermaw Hold (TFT version) has been added to 3v3 ladder
  • Blasted Lands has been removed from 4v4 ladder
  • Nerubian Passage has been added to 4v4 ladder
All Map Changes
(2)AncientIsles

Several changes made from original author’s version to make it ladder ready
(3)NomadIsles

New map from W3Arena
Several changes made from original author’s version to make it ladder ready
(8)NerubianPassage

New map from Hive Workshop
Small changes made from original author’s version to make it ladder ready
(2)NorthernIsles

Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.
Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.
Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.
Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp
Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp
Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.
Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.
Fixed gaps in tree line around the map.
Removed 2 stray trees near the top expansion in the river.
Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.
Small visual terrain changes and improvements around the map.
Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine
Changed some terrain on islands in the northwest and southeast to be unbuildable
Removed Rock Archway doodads near starting locations to improve visibility
(2)PlunderIsle_LV

Adjusted the position of each starting location and added trees near each starting location to make them more equal
(2)SwampedTemple

Compressed the map at the outer edges and reduced playable area size slightly
Moved Mercenary Camps further in and removed the tree lines in front of them
The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.
Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations
Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.
Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp
Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.
Green Murloc creep camp changed from 2 Mur’gul Cliffruners, Mur’gul Blood-Gill, and Mur’gul Snarecaster to 3 Mur’gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.
Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.
Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.
Removed Gnoll Brute from creep camp at center Gold Mine
Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.
Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.
Skeletal Marksman replaced with Burning Archers at red creep camp in northeast
Added a nearby tree for each Goblin Laboratory
Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent
Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent
Reduced the amount of critters and moved critters so they don’t block creeping
(2)TerenasStand_LV

Removed Column doodads in center of map to improve visibility
(4)BridgeTooNear_LV

Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
Removed trees around 3 of the starting locations to make them more equal
(4)CentaurGrove

Shifted the east starting location and added trees around multiple starting locations to make them more equal
(4)Deathrose

Replaced 2 Rubble doodads with trees near each of the Mercenary Camps
_(4)FountainOfManipulation

Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine
(4)LostTemple (RoC version)

Added some trees near the northern starting location to make wall off distance similar to the other starting locations
(4)TidewaterGlades_LV

Added two trees behind the northern Goblin Laboratory
(6)GnollWood (TFT version)

Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
(6)Monsoon_LV

Added additional trees near the northeast Mercenary Camp
Shifted the east starting location so that it is an optimal distance away from the Gold Mine
(6)NeonCity

Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree
(6)RollingHills

Added trees near several of the starting locations to make them more equal
Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory
(6)RuinsOfStratholme

Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine
Added 4 trees behind each of the Mercenary Camps
(6)StranglethornVale

Added trees near multiple starting locations to make them more equal
(6)ThunderLake_LV

Added additional trees near the southwest Mercenary Camp
(6)TimbermawHold (TFT version)

Added trees near multiple starting locations to make them more equal
(8)Battleground_LV

Added trees near southwest and west starting locations
Slightly adjusted position of west and south starting locations
Changed target acquisition range of creeps guarding expansion locations to Normal
(8)Friends

Slightly adjusted starting locations and added trees so that each starting location is more equal
(8)GoldRush

Added trees and slightly modified cliff near the southern Mercenary Camp
(8)GolemsInTheMist_LV

Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal
(8)MarketSquare

Slightly adjusted the position of each of the Mercenary Camps
Added 3 trees behind each of the Mercenary Camps
(8)Mur’gulOasis_LV

Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine
Added trees behind each of the Mercenary Camps
(8)Sanctuary_LV

Added two trees behind each of the Mercenary Camps

Warcraft 3 Patch 1.31 Improvement List (Non-Competitive Changes)

Full list of all non competitive changes in the new update:

SPECIFIC CHANGES & IMPROVEMENTS

  • Expanded supported window modes in Options
  • Integrated Direct3D 11 graphics API
  • Added 64 bit support for Windows
  • Sounds are disabled when the client is not active in -nativefullscr
  • See the World Editor section for more details on many additions and improvements including beta support for Lua
  • Join the fray over in the Competitive section for balance and map pool changes

Bug Fixes

  • 256 bones are available (Thank you, Retera)
  • Custom movies play correctly (Thank you, Gustafsson)
  • DBZ Tribute Elite 2.5.1g no longer causes desyncs
  • Builders_and_Fighters_CFVers_1.08 no longer causes desyncs
  • Char Def 4 3.0 Fix 5 English loads
  • HM RPG v7.00 loads
  • NCD6.9 ENG Dannebox loads
  • Maps no longer download again with each patch
  • Sound data no longer transferred between maps
  • Commands issued while a unit is affected by Possession no longer trigger after control is restored
  • Switching window focus with Open Broadcaster Software running no longer causes freezes
  • Combat and death sounds are no longer played globally for observers

World Editor Changes

(Beta) Added Lua as a supported scripting language. To create a Lua map:

  • Create a blank map
  • Open “Scenario -> Map Options”
  • Select “Lua” from the “Script Language” dropdown:
  • Maps save in the selected language
  • Maps that are written only in standard libraries can switch to Lua
  • Maps that use custom script will have to disable all custom triggers before conversion

(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.

World Editor Features:

  • Maps can be saved and loaded as folders (as well as MPQs)
    You can now manipulate the map structure very easily outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or a MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.
  • Loose files in a map are now auto-imported in World Editor
    Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.
  • Added support for many popular community created functions
  • Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames
  • When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic
  • The editor now creates a backup map file on save
  • The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine
  • Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map
  • Folders can now be nested in the Trigger Editor
  • Globals are now part of the trigger tree, and can be put in relevant categories
  • Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled)
  • When creating new objects in the object editor you are now given the option to customize it
  • Scripts can now detect when any unit is damaged
  • Scripts can now detect and modify the damage done before armor
  • Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)
  • GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed
  • More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)
  • Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)
  • When JassHelper is enabled, it now only shows the JassHelper error dialog
  • Removed deadzone when using the editor on widescreen displays
  • Tooltip Previewer displays how text will appear in game
  • BlzSetAbilityResearchExtendedTooltip now displays the correct string
  • BlzGetLocalUnitZ now returns the correct height
  • Setting Use Custom Color to True for the waterfall doodad no longer causes a crash
  • Units given custom spellcaster icons do not crash the game client when selected

  • Certain custom models are no longer lost due to textures being relocated in the game

Known Issues in 1.31

  • This PTR does not support Mac
  • Maps created with PTR build will not work on live
  • Setting texture quality to low may result in a crash
  • The map preview window has been temporarily removed
  • Lua errors report the wrong line number

All Command Line Changes

  • The ‘/’ command line argument flag is no longer supported (use ‘-’ instead)
  • Removed: -nativefullscr (Replacement: -windowmode fullscreen)
  • Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)
  • Removed: -window (Replacement: -windowmode windowed)
  • Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)
  • Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])
  • Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])

Registry Changes

  • Removed: “Gfx Fullscreen” (Replacement: the window mode is now stored in the preferences)
  • Removed: “Gfx OpenGL” (Replacement: -graphicsapi OpenGL on the command line)
  • Removed: “Gfx SwTNL” (Replacement: nothing, Warcraft uses hardware texture and lighting)

What do you think about the new WC3 version?

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Ari
Ari

excuse me for my bad English, this is not my native language.

need help please. i can’t play dota maps

i’ve placed the dota maps inside
Program Files>Warcraft III Public Test>x86_64>Maps
and
Documents>Warcraft III Public Test>Maps
dota maps are visible in maps selection screen, whenever i select the map and click create game, error popup showed, it say something like “cannot find map file”

I do not know other custom map since i never tried it, but no problem with all default maps and campaign

Roy
Roy

same problem here 🙁

Sakana
Sakana

me too 🙁

Leon
Leon

here 2

Emanuel Coletti
Emanuel Coletti

English:
the maps go to the carpenter maps / downloads create a downloads call if you don’t have it in the documents folder / warcraft III / maps / downloads on disk C.
Very bad place to put the maps hopefully fix this shit or change.
Español:
Los mapas van en la carptera maps/downloads crea una llamada downloads si no la tienes en la carpeta de documentos/warcraft III/maps/downloads en el disco C.
Muy mal lugar para poner los mapas esperemos que arreglen esta mierda o cambien.

Emanuel Coletti
Emanuel Coletti

carpenter is folder* I was wrong
carpeta is carpeta* carpeta me equivoque

SanrA
SanrA

follow this (/users/username/documents/Warcraft III/Maps) proplem solve

Curse
Curse

just create a new folder that could do it, i did it with a custom campaign and it worked

Leoz
Leoz

Hello, I am new to this and I’m confused how to get downloaded maps to be accessible since the one I downloaded do not have a Maps folder inside. Any ideas?

LeewonJun
LeewonJun

How do you Download korean version Inside war3 Korean language should be supported

Restia
Restia

Where is Custom Campaign? Why i can’t see Custom Campaign? I want to play custom campaign and the only thing that show up on my screen after i download these patch is ROC not TFT!!

Herlei
Herlei

Key working for patch 1.31 please?

Lasse Uggerhøj Johansen
Lasse Uggerhøj Johansen

Hello. The editor does’nt update with the patch. An old version of the editor has crypted my maps. they only fail when launch though. help please thank you

Wafflemonster
Wafflemonster

All of you people asking for CD keys in broken English are seriously fucking pathetic lol. Learn to use Google to find a crack.

arturas
arturas

how install this game? blizzard need cd hey.

Gilberto
Gilberto

tem como jogar esse game de graça?

Frank LEONG
Frank LEONG

I have both the CD key. I bought it many years ago. But when i tried to download, it showed there ” We couldn’t connect you to battlenet and please check your connection”. I had been playing this game last year Dec, it still worked.

Jack
Jack

the new version runs very poorly

ArrowAnna
ArrowAnna

undead op now, on tier 1 , tier 2 , tier3 so strong what do you think?

Negary
Negary

hey. excuse for my bad English
if i want to play Warcraft before i never had any patch i want to down all or only download Warcraft patch 1.31 is okay ??

ASDASD
ASDASD

CD KEYS PLSS

Fajeth
Fajeth

Hey Guys… Do I need all patches to update or just ne last one (1.31) ? For Example: from 1.07 to 1.31

ysrael
ysrael

a 31

meytham
meytham

Hi plz CD key

arturas
arturas

hey guys how install this game? blizzard need cdkey

Josh
Josh

Cd key please

Josh
Josh
ASDASD
ASDASD

CD KEYS PLEASE

ganaa
ganaa

Warcraft 3 Region Of Chaos Cd Keys:
PX29RP PYV7 JVPJ7V YPVJ X8N87H
JAXDO1-2Z6F-G7NZTI-H0QK-BE543P
1YREOT-636V-59GAGA-8SYH-7FBJ43
K24CCG7NERJNCDJ8XFJ6B92TTW
F9R4Z2 W92H YTV2 26 Z2V2 XZVDXG

Warcraft 3 The Frozen Throne Cd Key:
Y7GGEV7E8MPTG8F2EMBH49VYCP
B47XWP-VTNP-HHXZZF-DJ4B-MMFGPX
E9H2Y2 EEEV TXNNYH 6MK9 F8N924
FVFW2D-4Z77-NC98TC-VT9H-HV9FNN
ZP944Z-8W4D-FJ4YCR-GGYV-2F6DHE