Warcraft 3 Reforged Human Units:
Unit | Damage | HP | Mana | Armor | Production | Gold | Lumber | Food |
Peasant | 5.5 (Normal) | 220 | 0 | 0 (Medium) | 15 seconds | 75 | 0 | 1 |
Footman | 12.5 (Normal) | 420 | 0 | 2 (Heavy) | 20 seconds | 135 | 0 | 2 |
Rifleman | 21 (Piercing) | 535 | 0 | 0 (Medium) | 26 seconds | 205 | 30 | 3 |
Knight | 34 (Normal) | 835 | 0 | 5 (Heavy) | 40 seconds | 245 | 60 | 4 |
Priest | 8.5 (Magic) | 290 | 200 | 0 (Unarmored) | 28 seconds | 135 | 10 | 2 |
Sorceress | 11 (Magic) | 325 | 200 | 0 (Unarmored) | 30 seconds | 155 | 20 | 2 |
Spell Breaker | 14 (Normal) | 600 | 250 | 3 (Medium) | 28 seconds | 215 | 30 | 3 |
Dragon Hawk | 19 (Piercing) | 575 | 300 | 1 (Light) | 28 seconds | 200 | 30 | 3 |
Gryphon Rider | 50 (Magic) | 825 | 0 | 0 (Light) | 45 seconds | 280 | 70 | 4 |
Flying Machine | 14.5 (Piercing) | 200 | 0 | 2 (Heavy) | 13 seconds | 90 | 30 | 1 |
Mortar Team | 58 (Siege) | 360 | 0 | 0 (Heavy) | 32 seconds | 180 | 70 | 3 |
Siege Engine | 50 (Siege) | 700 | 0 | 2 (Fortified) | 55 seconds | 195 | 60 | 3 |
Summons & Special Human Units:
Unit | Damage | HP | Mana | Armor | Production | Mana Costs |
Militia | 12.5 (Normal) | 220 | 0 | 4 (Heavy) | 45 seconds | – |
Water Elemental | 20/35/45 (Piercing) | 525/675/900 | 0 | 0/1/2 (Heavy) | 60 seconds | 125 mana |
Phoenix | 68 (Magic) | 1250 | 0 | 1 (Light) | 50 seconds | 0 mana |
Warcraft 3 Reforged Orc Units:
Unit | Damage | HP | Mana | Armor | Production | Gold | Lumber | Food |
Peon | 7.5 (Normal) | 250 | 0 | 0 (Medium) | 15 seconds | 75 | 0 | 1 |
Grunt | 19.5 (Normal) | 700 | 0 | 1 (Heavy) | 30 seconds | 200 | 0 | 3 |
Headhunter | 25 (Piercing) | 350 | 0 | 0 (Medium) | 20 seconds | 135 | 20 | 2 |
Demolisher | 80.5 (Siege) | 425 | 0 | 2 (Heavy) | 40 seconds | 220 | 50 | 4 |
Raider | 25 (Siege) | 610 | 0 | 1 (Medium) | 28 seconds | 180 | 40 | 3 |
Kodobeast | 18 (Piercing) | 1000 | 0 | 1 (Unarmored) | 30 seconds | 255 | 60 | 4 |
Wind Rider | 40 (Pierce) | 570 | 0 | 0 (Light) | 35 seconds | 265 | 40 | 4 |
Batrider | 14 (Siege) | 325 | 0 | 0 (Light) | 28 seconds | 160 | 40 | 2 |
Shaman | 8.5 (Magic) | 335 | 200 | 0 (Unarmored) | 30 seconds | 130 | 20 | 2 |
Witch Doctor | 12 (Magic) | 315 | 200 | 0 (Unarmored) | 30 seconds | 145 | 25 | 2 |
Spirit Walker | 19.5 (Magic) | 500 | 300 | 0 (Unarmored) | 38 seconds | 195 | 35 | 3 |
Tauren | 33 (Normal) | 1300 | 0 | 3 (Heavy) | 44 seconds | 280 | 80 | 5 |
Summons & Special Orc Units:
Unit | Damage | HP | Mana | Armor | Production | Mana Costs |
Spirit Wolf | 11.5/16.5/21.5 (Normal) | 200/300/500 | 0 | 0 (Heavy) | 60 seconds | 75 mana |
Warcraft 3 Reforged Nightelf Units:
Unit | Damage | HP | Mana | Armor | Production | Gold | Lumber | Food |
Wisp | 0 | 120 | 0 | 0 (Medium) | 14 seconds | 60 | 0 | 1 |
Archer | 17 (Piercing) | 245 | 0 | 0 (Medium) | 20 seconds | 130 | 10 | 2 |
Hippogryph Rider | 17 (Piercing) | 765 | 0 | 1 (Light) | – | 290 | 30 | 4 |
Huntress | 17 (Normal) | 600 | 0 | 2 (Unarmored) | 30 seconds | 195 | 20 | 3 |
Glaive Thrower | 44.5 (Siege) | 300 | 0 | 2 (Heavy) | 48 seconds | 210 | 65 | 3 |
Dryad | 18 (Piercing) | 435 | 200 | 0 (Unarmored) | 30 seconds | 145 | 60 | 3 |
Hippogryph | 53.5 (Normal) | 525 | 0 | 0 (Unarmored) | 30 seconds | 160 | 20 | 2 |
Druid of the Talon | 12 (Magic) | 300 | 200 | 0 (Unarmored) | 22 seconds | 135 | 20 | 2 |
Faerie Dragon | 15 (Piercing) | 450 | 200 | 0 (Light) | 25 seconds | 155 | 25 | 2 |
Mountain Giant | 34 (Normal) | 1600 | 0 | 4 (Medium) | 50 seconds | 425 | 100 | 7 |
Druid of the Claw | 20.5 (Normal) | 430 | 200 | 1 (Heavy) | 35 seconds | 255 | 80 | 4 |
Chimaera | 75 (Magic) | 1000 | 0 | 2 (Light) | 65 seconds | 330 | 70 | 5 |
Summons & Special Nightelf Units:
Unit | Damage | HP | Mana | Armor | Production | Mana Costs |
Treant | 11.5/16.5/21.5 (Normal) | 300 | 0 | 0 (Heavy) | 60 seconds | 125 mana |
Owl | – | – | 0 | Invulnerable | 60/90/120 seconds | 100/75/50 mana |
Avatar of Vengeance | 30.5 (Normal) | 1200 | 0 | 2 (Heavy) | 180 seconds | 150 mana |
Spirit of Vengeance | 19 (Piercing) | – | 0 | Invulnerable | 50 seconds | – |
Warcraft 3 Reforged Undead Units:
Unit | Damage | HP | Mana | Armor | Production | Gold | Lumber | Food |
Acolyte | 9.5 (Normal) | 220 | 0 | 0 (Medium) | 15 seconds | 75 | 0 | 1 |
Ghoul | 13 (Normal) | 340 | 0 | 0 (Heavy) | 18 seconds | 120 | 0 | 2 |
Crypt Fiend | 28.5 (Piercing) | 550 | 0 | 0 (Medium) | 30 seconds | 215 | 40 | 3 |
Gargoyle | 19.5/65.5 (Normal) | 410 | 0 | 3 (Unarmored) | 35 seconds | 185 | 30 | 2 |
Meat Wagon | 79.5 (Siege) | 380 | 0 | 2 (Heavy) | 36 seconds | 230 | 50 | 4 |
Obsidian Statue | 7.5 (Magic) | 550 | 600 | 4 (Heavy) | 45 seconds | 200 | 35 | 3 |
Necromancer | 8.5 (Magic) | 305 | 200 | 0 (Unarmored) | 24 seconds | 145 | 20 | 2 |
Banshee | 11 (Magic) | 285 | 200 | 0 (Unarmored) | 28 seconds | 155 | 30 | 2 |
Shade | 0 | 125 | 0 | 0 (Medium) | 15 seconds | 0 | 0 | 1 |
Abomination | 36 (Normal) | 1175 | 0 | 2 (Heavy) | 40 seconds | 240 | 70 | 4 |
Destroyer | 20 (Normal), 35 (Magic) | 850 | 400 | 3 (Light) | – | 100 | 50 | 5 |
Frost Wyrm | 104 (Magic) | 1350 | 0 | 1 (Light) | 65 seconds | 385 | 120 | 7 |
Summons & Special Undead Units:
Unit | Damage | HP | Mana | Armor | Production | Mana Costs |
Carrion Beetle | 8.5/16.5/24.5 (Normal) | 140/275/410 | 0 | 2 (Heavy) | – | 30 mana |
Skeleton Warrior | 14.5 (Normal) | 180 | 0 | 1 (Heavy) | 40/55 seconds | 75 mana |
Skeleton Mage | 11.5 (Piercing) | 230 | 0 | 0 (Medium) | 40/55 seconds | 75 mana |
Infernal | 54.5 (Chaos) | 1500 | 0 | 6 (Heavy) | 180 seconds | 175 mana |
Levels of Upkeep in Warcraft 3 – How much Gold do you get?
Upkeep Level | Food Amount/Population | Gold Income | Gold per Worker |
No Upkeep | 0-50 Food | 100% | +10 gold per worker |
Low Upkeep | 51-80 Food | 70% | +7 gold per worker |
High Upkeep | 81-100 Food | 40% | +4 gold per worker |
Which Warcraft 3 Units
are the Strongest?
If you had to pick single units that are the strongest in Warcraft 3 Reforged, you have to compare the amount of gold and lumber to spend as well as the food and combine it with the impact of the unit.
By comparing all units in WC3, Rifleman and Archers (or Hippogyrph Riders) would win this battle with cheap costs and high damage output, espescially if you create a critical mass of them. 😉
But if you want to get really competitive, it’s all about unit compositions:
Great unit compositions are key in Warcraft 3 Reforged to create the most powerful armies, because you can benefit from synergies.
Strongest Warcraft 3 Unit Compositions:
Race | Top Strategy |
Human | One of the strongest human unit combos is to play mass Rifleman and add Priests and Spellbreakers. You upgrade the Rifleman to 3-3 and get Inner-Fire for the Priests, which will increase the damage and armor of the army. This is superhard hard to break especially if you have a Mountainking and Paladin hero combo on top of that. |
Orc | A super strong orc army is often about the momentum: If you reach T2 fast after having 2-3 grunts, now invest into Raiders with web, 1 Kodo and add 2 Spirit Walkers. If you gather up to 2-3 Raiders your army is extremely dangerous. You can hunt any enemy down and pick off single units with the Web. The Kodo gives extra damage and can eat one webbed unit. The Spirit Walkers split the damage, so that you most likely lose no unit at all. |
Nightelf | Nightelfs can tech superfast: While going for a good mass of archers, you can add dryads very fast which give more sustain and they slow the enemy. Afterwards you get Mountain Giants fast and add 1-2 Fairy Dragons for the magic counter, this combination together with a Kotg is strong in all game phases (early, mid and late). |
Undead | The Undead army is having a good time when the first Obisidan Statue joins the party. A Deathknight with 5-8 Crypt Fiends and a Statue with an incoming Lich are deadly powerful and everyone is afraid of that. If you now add the Orb of Corruption on the lich, add 2-3 Abominations, got a mana and a hp statue plus one flying Destroyer vs magic, then your unit combination reaches it’s climax and you will just own any opponent! 😉 |
Warcraft 3 Reforged
Units Tier List:
These are the strongest Warcraft 3 Reforged units based on a unit tier list. In a tier list, the s-tier is always the strongest and each one of the following ranks is weaker or has less impact on the game like the a-rank, b-rank, c-rank and d-rank.
On the image you see all of the Warcraft 3 Reforged units defined into a unit tier level:
The higher a unit is, the more impact it has in general on winning a match in WC3 on average – it can always vary in single games.
You can also create your tier list for the best Warcraft units on tiermaker.com.
Warcraft 3 Damage and Armor Type Calculation Table:
– | Heavy | Medium | Light | Unarmored | Fortified | Hero |
Normal | 100% | 150% | 100% | 100% | 70% | 100% |
Piercing | 100% | 75% | 200% | 150% | 35% | 50% |
Magic | 200% | 75% | 125% | 100% | 35% | 50% |
Siege | 100% | 50% | 100% | 150% | 150% | 50% |
Hero | 100% | 100% | 100% | 100% | 50% | 100% |
Chaos | 100% | 100% | 100% | 100% | 100% | 100% |
Spell | 100% | 100% | 100% | 100% | 100% | 70% |
Example: Piercing damage from units like Rifleman or Archers are extremely strong vs light armor (often air units like Wind Riders) with 200% damage, a Rifleman with 21 damage is then making 42 damage. But if the same unit is attacking medium armor it only makes 75% damage (16 damage).
Warcraft 3 Unit Stats
Attributes explained:
The following stats are all attrributes that define units in Warcraft 3 Reforged:
Attribute | Explanation |
HP | The Health Points that a unit has. |
Armor | Defines the armor of a unit with a specific amount starting with zero. Each armor point reduces the damage percentage wise. |
Armor Type | The armor types in Warcraft 3 are Unarmored, Light, Medium, Heavy, Hero and Fortified. |
Mana Pool | Also units can have mana, which can be used for spells. |
Active Abilities | Units like casters can use active spells. Example: The Sorceress can actively use “Slow”, “Invisiblity” or “Polymorph/Hex”. |
Passive Abilities | Some units have passive abilities like the Kodo Beast with the War Drums aura, which gives attack damage. |
CD | CD means cooldown, it describes the amount of time until a spell can be used again. |
Attack Damage | The pure damage of a unit. |
Attack Type | The possible attack types in Warcraft 3 are: Normal, Piercing, Siege, Chaos, Magic and Hero damage. |
Attack Speed | The attack speed together with the damage define the dps (damage per second). The attack speed can be increased with auras and spells. |
Range | Each unit can be melee or ranged and has a fixed distance in which it can attack the opponent. |
Costs | The gold and lumber costs are essential, to value units and to make tactical decisions. |
Food Costs | Each unit creates a food cost, which has to be compensated with food buildings. Moreover the food amount has to be in control to be aware of the level of upkeep in WC3. |
I feel like the batrider is arguable the most underrated unit in the game. The orcs in general have the worst AA, simply making an air unit a temporarily immobile ground unit does not make them less dangerous but only vulnerable if they are trying to flee. Bat riders are cheap, can be produced quickly, and will in moments tear apart a fleet of wyrms or chimeras you name it. You have a squad of Tauren (mostt powerful melee anywhere) on the ground, their single vulnerability (air units) is resolved. If they aren’t having to kamikaze anyone, they are amazing… Read more »
Human, Orc, Night Elf and Undead are so cool and amazing.