Minecraft Block

Minecraft Tool Durability & Unbreaking Calculator

Pick your tool, set Unbreaking, enter durability.

1) Choose Tool & Material
Base durability: 250
2) Unbreaking
Tools expected uses ≈ base × (level + 1).
3) Durability
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💚 To get the most uses, here’s what you have:
~0 uses left
Max when new: 0 Unbreaking boost: ×1 Left: 0%
⚠️ Nearly broken — less than 5% left.
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Disclaimer: The Minecraft Tool Durability & Unbreaking Calculator is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.

Minecraft Tool Durability & Unbreaking – Quick Reference

The Tool Durability & Unbreaking Calculator estimates total expected uses and remaining uses based on tool type, material, Unbreaking level, and current durability.

🔧 Tool 🪨 Material 📊 Base Durability ✨ Unbreaking ⏳ Expected Uses 💚 Uses Left
⛏️ Pickaxe Iron 250 II 750 100
🪓 Axe Diamond 1561 III 6244 420
🧹 Shovel Netherite 2031 III 8124 1320
🪒 Hoe Stone 131 I 262 80
🗡️ Sword Iron 250 II 750 200
⛏️ Pickaxe Diamond 1561 II 4683 850
🧹 Shovel Wood 59 I 118 45
🪓 Axe Gold 32 III 128 25
Idea

Upgrade smarter

Plan your next enchant: estimate lapis/XP costs with the Enchanting Cost Estimator and decide if Unbreaking II or III pays off for your tool.

Info

How the math works

Expected uses ≈ base × (Unbreaking level + 1). Remaining uses scale the same way from your current durability.

Positive

Max’s example

Max has an Iron Pickaxe with Unbreaking II and 100 durability left. The calculator shows about 100 uses left now and ~750 total uses when new—three times the base.

Minecraft Durability & Unbreaking — Practical Planner

Use this quick planner to extend tool life with smart upgrades and routines. Exactly two helper tools are referenced where they add the most value.

Tip / Action Effect on lifespan How to apply Helper
✨ Upgrade Unbreaking (I → III) Scales expected uses by ≈ base × (L+1) Enchant at table/anvil; combine books Enchanting Cost Estimator
🔄 Add Mending Repairs from XP orbs while you play Keep tool in hand/off-hand; farm steady XP XP Farming Time Calculator
🔧 Repair early (anvil) Avoids breakage; preserves enchants Combine two worn tools or add base material
⛏️ Use higher-tier material Higher base durability (Iron → Diamond → Netherite) Upgrade once you can sustain repair costs
⚡ Pair Efficiency + Haste More blocks/hour (durability per use unchanged) Beacon (Haste II) + Efficiency V pickaxe
📊 Track remaining uses Prevents accidental break mid-run Check “Uses Left” field before long sessions
Info

Max’s path

Max upgrades his Iron Pickaxe from Unbreaking II to III, adds Mending, and mines near an XP farm. His effective lifespan jumps from ~750 to ~unlimited with steady repairs, while mining speed stays high.

FAQ: Tool Durability & Unbreaking

IconHow is Unbreaking calculated?
Expected uses ≈ base durability × (Unbreaking level + 1). Fortune or looting don’t affect it.
IconWhat’s the difference between “Left” and “Used”?
“Left” starts from current durability remaining; “Used” starts from the amount already consumed to estimate total wear.
IconWhich tools and materials are supported?
All standard tools (pickaxe, axe, shovel, hoe, sword) with Wood, Stone, Iron, Diamond, and Netherite base durabilities.
IconDoes Efficiency change durability loss?
No. Efficiency speeds up actions but each successful use still costs 1 durability (modified by Unbreaking).
IconHow does Mending interact with this?
XP orbs repair equipped Mending tools instead of adding to your XP bar until fully repaired.
IconWhy do my results differ in-game?
The calculator uses expected values; RNG, missed hits, and server lag/TPS can shift real outcomes slightly.