Minecraft Block

Beat the Anvil: Java Cost Calculator (No More “Too Expensive!”)

Calculate exact anvil level costs for combining, repairing and renaming in Minecraft Java.

TARGET – Prior Work (Uses)
🛠️
Penalty: 0
SACRIFICE – Prior Work (Uses)
📘
Penalty: 0
Target Item
Java
Sacrifice Type
Target Enchantments
Sacrifice Enchantments
You need 0 levels on the anvil for this combine.
If the cost is 40+ levels, Java shows “Too Expensive!”.
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Disclaimer: The Beat the Anvil: Java Cost Calculator is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.

Beat the Anvil: exact XP costs for combining, repairing & renaming (Java)

The Anvil Cost Calculator (Java) shows the exact XP levels you need for common anvil operations by factoring in prior work penalty (PWP) on both items, renaming and damage surcharges, and all target/sacrifice enchantments. Use it to avoid “Too Expensive!” and plan perfect combine orders.

🛠️ Action 🎯 Target (PWP) 📘 Sacrifice (PWP) ➕ Extras 🧮 Cost parts ✅ Result (levels)
📗 Apply book → tool Iron Shovel (1) Book (0) Unbreaking II PWP T:1 + PWP S:0 + ench:2 4
📗 Apply second book Diamond Pickaxe (1) Book (1) Efficiency IV PWP T:1 + PWP S:1 + ench:8 10
🧩 Combine two items Bow (2) Bow (0) Merge Power IV PWP T:3 + PWP S:0 + ench:8 11
🔧 Repair (same material) Iron Pickaxe (0) Iron Pickaxe (1) PWP T:0 + PWP S:1 1
🏷️ Rename Diamond Sword (0) Custom name rename:1 1
💥 Damaged target surcharge Netherite Pickaxe (2) Book (0) Target damaged PWP T:3 + dmg:2 + ench:4 9
🔁 Book upgrade path Book (0) Book (0) Efficiency III + III → IV book fuse cost:3 3
📈 Late-game stack Pickaxe (3) Book (2) Eff V + Unb III + Mending PWP T:7 + PWP S:3 + ench: (12+3+4) 29
Info

How prior work penalty scales

Java increases PWP with each anvil use on an item: uses 0→1→2→3… add penalties ~0, 1, 3, 7, 15, 31…. High PWP is the main reason combines get expensive.

Warning

“Too Expensive!” avoidance

If the total would be ≥40 levels, Java blocks the action. Fuse books first, then apply to a fresh target with low PWP, and avoid needless renames/damage surcharges mid-chain.

Smart combine strategy (overview)

Start with the freshest tool (PWP 0) as your target. Merge identical books together before touching the tool to keep the target’s PWP low. Apply the most expensive enchantments early, then cheaper ones, and rename last. If your target is badly damaged, repair it first to dodge the damage surcharge. This order typically cuts the final cost by several levels and keeps you below the 40-level limit.

Pro strategies for cheaper anvil combines (Java)

Use these quick references to plan combine order, keep prior work penalties low, and stay safely under the 40-level cap. Tables follow the same layout as Part 1 and include concise, realistic examples.

Prior Work Penalty → level impact (illustrative)

🧮 Scenario 🎯 Target (PWP) 📘 Sacrifice (PWP) ➕ Extras Cost parts Result (levels)
Book → fresh tool Pickaxe (0) Book (0) Unbreaking II PWP T:0 + PWP S:0 + ench:2 2
Book → used tool Pickaxe (2) Book (0) Efficiency IV PWP T:3 + ench:8 11
Item + item merge Bow (1) Bow (1) Power IV merge PWP T:1 + PWP S:1 + ench:8 10
Rename on used item Sword (3) Rename PWP T:7 + rename:1 8
Damaged target surcharge Shovel (1) Book (0) Target damaged PWP T:1 + dmg:2 + ench:4 7

Typical combine orders (keep costs low)

🧩 Goal Recommended order Why it’s cheaper Indicative total
Eff V + Unb III + Mend Fuse books → apply Eff → apply Unb → apply Mending → rename Books fused off-tool, target PWP stays low ≈ 20–30 lvls
Silk Touch tool Fuse Silk books → apply to fresh tool → add Unb Expensive enchant first on fresh target ≈ 8–14 lvls
Late-game pick refresh Repair or new tool → apply fused books → rename last Avoids damage & rename surcharges mid-chain ≈ 12–22 lvls
Idea

Only two helpers you need

Boost your anvil efficiency with these resources:

Clean combine checklist

  1. ① Start fresh: craft/repair the target first to keep PWP low.
  2. ② Fuse off-tool: merge identical books together before applying.
  3. ③ Expensive first: apply high-tier enchants (e.g., Eff V) before cheaper ones.
  4. ④ Avoid surcharges: don’t rename or apply while the target is heavily damaged.
  5. ⑤ Watch the cap: keep each step < 40 levels; split chains if needed.
  6. ⑥ Finish tidy: apply Mending/rename at the end when PWP is already set.
Positive

Max’s winning route

Max crafts a fresh Diamond Pickaxe, fuses Efficiency IV books to V, then adds Unbreaking III and finally Mending. Each step stays under 15 levels, total ≈ low-20s, and he avoids the “Too Expensive!” wall entirely.

FAQ: Anvil Combine & Repair Costs

IconWhat is the Prior Work Penalty (PWP)?
A hidden counter that increases with every anvil use on an item, making future combines more expensive.
IconHow can I avoid the “Too Expensive!” warning?
Plan combines so no single step costs over 39 levels and fuse books before applying them.
IconDoes the target/damaged item surcharge matter?
Yes — applying enchants to a damaged item adds extra XP cost; repair or craft fresh items first.
IconWhy fuse books before applying?
It keeps the target’s PWP low, reducing total XP cost in the final step.
IconCan renaming affect XP cost?
Yes, renaming early can increase cost; rename at the very end of the process.
IconDo enchantments have different XP weights?
Yes — high-tier enchants like Sharpness V add more cost than lower-tier ones.