Minecraft Block

Minecraft Spawner Overlap Map – Find the Best AFK Spot

Enter your spawner coords and instantly see the perfect AFK spot, overlap zones, and XP farm potential on a Minecraft-style map.

Spawner Overlap Map
1) Click + Add Spawner and pick the mob.
2) Enter the spawner X / Y / Z (Java: F3 • Bedrock: Show Coordinates).
3) Look for the bright green overlap and the yellow square = Best AFK (click to copy).
Best AFK: —
Active: —
Overlap: —
Est. XP: —/min
1 active 2 overlap 3+ AFK Spawner
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Disclaimer: The Minecraft Spawner Overlap Map is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.

Best Spawner Overlap Setups: Max XP, Perfect AFK Spots

Spawner Combo Ideal AFK offset (x,y,z) Overlap Est. XP / min Notes
Zombie + Skeleton 🧟‍♂️🦴 ~(14, 40, 5) 📍 100% ✅ 🔷 75–90 Simple kill chamber, arrows & rotten flesh 💡
Zombie + Zombie 🧟‍♂️🧟‍♂️ ~(0, 0, 0) center 🎯 100% ✅ 🔷 70–85 Best beginner double; easy water funnel 💧
Skeleton + Skeleton 🦴🦴 ~(+8, 0, −8) 100% ✅ 🔷 80–95 Great bones/arrows; shields recommended 🛡️
Spider + Skeleton 🕷️🦴 ~(−10, 0, +10) 90–100% 🟩 🔷 70–88 String + arrows; 2-block slit to stop spiders ✂️
Cave Spider + Spider 🕷️🕷️ ~(+6, 0, +12) 85–95% 🟩 🔷 65–80 Use fence gates to block 1×1 mobs 🚧
Zombie + Cave Spider 🧟‍♂️🕷️ ~(−12, 0, −6) 90% 🟩 🔷 60–78 Poison risk—keep milk bucket 🥛
Blaze + Blaze 🔥🔥 ~(+9, 0, +9) 100% ✅ 🔶 95–120 Fire resist potions; lava-proof chamber ♨️
Blaze + Wither Skeleton 🔥💀 ~(−9, 0, +9) 85–95% 🟩 🔶 90–110 Nether fortress builds; wither-proofing ☠️
Silverfish + Skeleton 🐟🦴 ~(+10, 0, −10) 80–90% 🟨 🔷 55–70 Only near strongholds; niche drops 🧱
Drowned (converted) + Zombie 🌊🧟‍♂️ ~(−8, 0, +8) 90% 🟩 🔷 60–78 Trident chance via conversion ⚡
Skeleton + Zombie + Spider 🦴🧟‍♂️🕷️ ~(0, 0, 0) tight core 🎯 3-way 70–90% 🟧 🔶 85–105 Tri-merge funnels; bigger kill room 📦
Triple: Zombie ×2 + Skeleton 🧟‍♂️🧟‍♂️🦴 ~(−6, 0, −6) 3+ 80–100% 🟧 🟣 110–140 AFK ring; chunk-aligned water streams 💦
Spider + Spider 🕷️🕷️ ~(+8, 0, +8) 95–100% ✅ 🔷 65–82 Carpet/strings to stop climbing 🧵
Skeleton + Blaze (split base) 🦴🔥 ~(−12, 0, −12) 75–85% 🟨 🔶 80–100 Overworld/Nether dual pads; portals needed 🚪
Any single spawner 🎯 ~(0, 0, 16) from cage 100% (solo) ✅ 🔷 35–50 Baseline; use to test room size 🧪

How the Spawner Overlap Tool Works

Add each spawner, enter its X/Y/Z (Java: F3; Bedrock: Show Coordinates), and the map highlights: green tiles = covered by all active spawners, yellow square = best AFK (click to copy). Keep the AFK point inside every spawner’s activation radius (~16 blocks from the cage) and outside the mob-capping zone. The header chips show Active, Overlap %, and a realistic XP/min estimate so you can compare layouts.

Info

Example: Max the Minecraft Player

Max finds a zombie spawner at (0, 40, 0) and a skeleton spawner at (28, 40, 10). He enters both, the tool suggests an AFK at (14, 40, 5) with 100% overlap and ~80 XP/min. He builds a shared water funnel to a single kill chamber and adds a hopper chest for auto-loot.

Want to project drops over an AFK session? Pair this with the AFK Farm Output Estimator for long-run yield planning.

Master Spawner Rules That Actually Matter

Overlap works only if every spawner stays activated while mobs are funneled into one kill chamber. Keep your AFK spot within ~16 blocks of each cage, preserve spawnable spaces around them, and respect light-level rules so spawning never pauses. The tables below give you the practical numbers and a build checklist you can copy.

Mob Activation Radius Spawn Conditions Spawn Delay Notes
Zombie 🧟‍♂️ ~16 blocks Light ≤ 0 10–40 s Use water funnel; baby-proof walls
Skeleton 🦴 ~16 blocks Light ≤ 0 10–40 s Arrows require shield gap
Spider 🕷️ ~16 blocks Light ≤ 0; 2×2×1 space 10–40 s Carpets/strings stop climbing
Cave Spider 🕷️ ~16 blocks Light ≤ 0; 1×1 mobs 10–40 s Fence gates to block gaps; poison care
Blaze 🔥 ~16 blocks Nether; Light ignores 10–40 s Fire Resistance & wither-proofing
Idea

AFK ring beats single point

If spawners sit on a diagonal, mark a 2–3 block AFK ring around the suggested spot. Walking the ring re-activates cages after maintenance without breaking overlap.

Design a Kill Chamber That Never Chokes

Your chamber must collect all streams, prevent backflow, and kill at a pace that matches spawn rate. A two-block headroom chute with a 1×3 slit handles skeletons/zombies; use fence gates for 1×1 cave spiders and lava blades or trident killers for Blazes. The checklist keeps builds consistent across worlds.

Build Step Target Size Materials Purpose Common Pitfall
Spawner room 9×9×5 Blocks, slabs Guarantee spawn volume Too small = lower rate
Water channels 8-block runs Water, signs Push to chute Dead spots at corners
Drop chute 1×1 or 1×3 Walls, gates Prevent backflow Spiders wedging sideways
Kill method Lava/Trident/Fall Fast, safe kills Lava burning items
Loot system 3–6 hoppers Hoppers, chest Zero-loss collection Bottleneck at 1 hopper
Warning

Light leaks kill your rate

Buttons/torches left during construction will silently disable one spawner. Do a full darkness sweep before sealing the room.

Troubleshoot Overlap & Stabilize XP/Min

Low rates usually come from distance (AFK too far from one cage), light leaks, or mobs stuck at corners. Move the AFK tile one block at a time along the green area until overlap returns to 100%, then widen funnels by one block. If you still cap, split the stream into two parallel chutes that merge right before the kill cell—same AFK, double throughput.

Need exact smelt support blocks for your build? Time your fuel with the Furnace Smelting Time Calculator (tool). Stay safe while AFK by knowing which mobs hit hardest in the most deadly mobs statistics.

FAQ: Spawner Overlap & AFK XP Farms

IconHow do I enter coordinates correctly?
Use the spawner cage position (X/Y/Z). Java: press F3; Bedrock: enable Show Coordinates. Paste exact integers.
IconWhat distance keeps spawners active while AFK?
Stay within ~16 blocks of every cage. The yellow tile is the best AFK spot that satisfies all radii.
IconWhy is my overlap not 100%?
One cage is outside range or lit. Nudge the AFK tile 1–2 blocks inside the green area and remove any light sources.
IconJava vs Bedrock—does spawning differ?
Activation radius and delays are similar for spawners; AI pathing differs slightly. The tool’s AFK tile works for both.
IconWhat’s the safest kill method?
For overworld mobs use fall damage or trident killer; for Blazes use lava blade + Fire Resistance to protect drops.
IconHow accurate is the XP/min number?
It’s a realistic estimate based on overlap %, spawn delays, and kill throughput. Build quality and lag can shift it.