Minecraft Spawner Overlap Map – Find the Best AFK Spot
Enter your spawner coords and instantly see the perfect AFK spot, overlap zones, and XP farm potential on a Minecraft-style map.
2) Enter the spawner X / Y / Z (Java: F3 • Bedrock: Show Coordinates).
3) Look for the bright green overlap and the yellow square = Best AFK (click to copy).
Disclaimer: The Minecraft Spawner Overlap Map is not an official tool by Minecraft – it is created by fans to help Minecraft players & creators. We hope you like it and we do our best to update it regularly.
Best Spawner Overlap Setups: Max XP, Perfect AFK Spots
Spawner Combo | Ideal AFK offset (x,y,z) | Overlap | Est. XP / min | Notes |
---|---|---|---|---|
Zombie + Skeleton 🧟♂️🦴 | ~(14, 40, 5) 📍 | 100% ✅ | 🔷 75–90 | Simple kill chamber, arrows & rotten flesh 💡 |
Zombie + Zombie 🧟♂️🧟♂️ | ~(0, 0, 0) center 🎯 | 100% ✅ | 🔷 70–85 | Best beginner double; easy water funnel 💧 |
Skeleton + Skeleton 🦴🦴 | ~(+8, 0, −8) | 100% ✅ | 🔷 80–95 | Great bones/arrows; shields recommended 🛡️ |
Spider + Skeleton 🕷️🦴 | ~(−10, 0, +10) | 90–100% 🟩 | 🔷 70–88 | String + arrows; 2-block slit to stop spiders ✂️ |
Cave Spider + Spider 🕷️🕷️ | ~(+6, 0, +12) | 85–95% 🟩 | 🔷 65–80 | Use fence gates to block 1×1 mobs 🚧 |
Zombie + Cave Spider 🧟♂️🕷️ | ~(−12, 0, −6) | 90% 🟩 | 🔷 60–78 | Poison risk—keep milk bucket 🥛 |
Blaze + Blaze 🔥🔥 | ~(+9, 0, +9) | 100% ✅ | 🔶 95–120 | Fire resist potions; lava-proof chamber ♨️ |
Blaze + Wither Skeleton 🔥💀 | ~(−9, 0, +9) | 85–95% 🟩 | 🔶 90–110 | Nether fortress builds; wither-proofing ☠️ |
Silverfish + Skeleton 🐟🦴 | ~(+10, 0, −10) | 80–90% 🟨 | 🔷 55–70 | Only near strongholds; niche drops 🧱 |
Drowned (converted) + Zombie 🌊🧟♂️ | ~(−8, 0, +8) | 90% 🟩 | 🔷 60–78 | Trident chance via conversion ⚡ |
Skeleton + Zombie + Spider 🦴🧟♂️🕷️ | ~(0, 0, 0) tight core 🎯 | 3-way 70–90% 🟧 | 🔶 85–105 | Tri-merge funnels; bigger kill room 📦 |
Triple: Zombie ×2 + Skeleton 🧟♂️🧟♂️🦴 | ~(−6, 0, −6) | 3+ 80–100% 🟧 | 🟣 110–140 | AFK ring; chunk-aligned water streams 💦 |
Spider + Spider 🕷️🕷️ | ~(+8, 0, +8) | 95–100% ✅ | 🔷 65–82 | Carpet/strings to stop climbing 🧵 |
Skeleton + Blaze (split base) 🦴🔥 | ~(−12, 0, −12) | 75–85% 🟨 | 🔶 80–100 | Overworld/Nether dual pads; portals needed 🚪 |
Any single spawner 🎯 | ~(0, 0, 16) from cage | 100% (solo) ✅ | 🔷 35–50 | Baseline; use to test room size 🧪 |
How the Spawner Overlap Tool Works
Add each spawner, enter its X/Y/Z (Java: F3; Bedrock: Show Coordinates), and the map highlights: green tiles = covered by all active spawners, yellow square = best AFK (click to copy). Keep the AFK point inside every spawner’s activation radius (~16 blocks from the cage) and outside the mob-capping zone. The header chips show Active, Overlap %, and a realistic XP/min estimate so you can compare layouts.
Example: Max the Minecraft Player
Max finds a zombie spawner at (0, 40, 0) and a skeleton spawner at (28, 40, 10). He enters both, the tool suggests an AFK at (14, 40, 5) with 100% overlap and ~80 XP/min. He builds a shared water funnel to a single kill chamber and adds a hopper chest for auto-loot.
Want to project drops over an AFK session? Pair this with the AFK Farm Output Estimator for long-run yield planning.
Master Spawner Rules That Actually Matter
Overlap works only if every spawner stays activated while mobs are funneled into one kill chamber. Keep your AFK spot within ~16 blocks of each cage, preserve spawnable spaces around them, and respect light-level rules so spawning never pauses. The tables below give you the practical numbers and a build checklist you can copy.
Mob | Activation Radius | Spawn Conditions | Spawn Delay | Notes |
---|---|---|---|---|
Zombie 🧟♂️ | ~16 blocks | Light ≤ 0 | 10–40 s | Use water funnel; baby-proof walls |
Skeleton 🦴 | ~16 blocks | Light ≤ 0 | 10–40 s | Arrows require shield gap |
Spider 🕷️ | ~16 blocks | Light ≤ 0; 2×2×1 space | 10–40 s | Carpets/strings stop climbing |
Cave Spider 🕷️ | ~16 blocks | Light ≤ 0; 1×1 mobs | 10–40 s | Fence gates to block gaps; poison care |
Blaze 🔥 | ~16 blocks | Nether; Light ignores | 10–40 s | Fire Resistance & wither-proofing |
AFK ring beats single point
If spawners sit on a diagonal, mark a 2–3 block AFK ring around the suggested spot. Walking the ring re-activates cages after maintenance without breaking overlap.
Design a Kill Chamber That Never Chokes
Your chamber must collect all streams, prevent backflow, and kill at a pace that matches spawn rate. A two-block headroom chute with a 1×3 slit handles skeletons/zombies; use fence gates for 1×1 cave spiders and lava blades or trident killers for Blazes. The checklist keeps builds consistent across worlds.
Build Step | Target Size | Materials | Purpose | Common Pitfall |
---|---|---|---|---|
Spawner room | 9×9×5 | Blocks, slabs | Guarantee spawn volume | Too small = lower rate |
Water channels | 8-block runs | Water, signs | Push to chute | Dead spots at corners |
Drop chute | 1×1 or 1×3 | Walls, gates | Prevent backflow | Spiders wedging sideways |
Kill method | — | Lava/Trident/Fall | Fast, safe kills | Lava burning items |
Loot system | 3–6 hoppers | Hoppers, chest | Zero-loss collection | Bottleneck at 1 hopper |
Light leaks kill your rate
Buttons/torches left during construction will silently disable one spawner. Do a full darkness sweep before sealing the room.
Troubleshoot Overlap & Stabilize XP/Min
Low rates usually come from distance (AFK too far from one cage), light leaks, or mobs stuck at corners. Move the AFK tile one block at a time along the green area until overlap returns to 100%, then widen funnels by one block. If you still cap, split the stream into two parallel chutes that merge right before the kill cell—same AFK, double throughput.
Need exact smelt support blocks for your build? Time your fuel with the Furnace Smelting Time Calculator (tool). Stay safe while AFK by knowing which mobs hit hardest in the most deadly mobs statistics.