{"id":9485,"date":"2019-05-18T18:43:05","date_gmt":"2019-05-18T17:43:05","guid":{"rendered":"https:\/\/gaming-tools.com\/warcraft-3\/?p=9485"},"modified":"2025-08-30T10:18:41","modified_gmt":"2025-08-30T09:18:41","slug":"patch-1-31","status":"publish","type":"post","link":"https:\/\/gaming-tools.com\/warcraft-3\/patch-1-31\/","title":{"rendered":"Warcraft 3 Patch 1.31 Download &#8211; Changelog &#038; New Item"},"content":{"rendered":"<p><span class=\"box greenbox center\">What is new in Warcraft 3 Patch 1.31?<\/span><span class=\"top-answer\"><strong>Warcraft 3 Patch 1.31 has been deployed on April 24, 2019 and includes balance changes, adds 1 completely new item, map changes and unit changes! Furthermore it is the next step into the direction of <a href=\"https:\/\/gaming-tools.com\/warcraft-3-reforged\/\">Warcraft 3 Reforged<\/a> by setting up graphical and technical background! Speaking about the direct impact, we get tremendous adjustments for the competitive play in the Battle.net and pro scene!<\/strong><\/span><\/p>\n\n<h2>What are the new Features in WC3 Patch 1.31?<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/wc3-update-1-31-new-features.jpg\" alt=\"New Features in Warcraft 3 Update 1.31\" width=\"1000\" height=\"350\" class=\"alignnone size-full wp-image-9846\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/wc3-update-1-31-new-features.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/wc3-update-1-31-new-features-300x105.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/wc3-update-1-31-new-features-768x269.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/wc3-update-1-31-new-features-30x11.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/p>\n<ul class=\"numbers\">\n<li>Game improvements (Direct3D 11 Support &#038; Metal for MAC) which will improve the Graphic APIs &#038; Bug fixes.<\/li>\n<li>One completely new item <span class=\"focus\">OMG!!!<\/span><\/li>\n<li>Balancing changes for Human, Elf, Orc &#038; Undead. See all changes below.<\/li>\n<li><span class=\"best\">Critical nerfs for:<\/span> Kotg &#038; Alchemist (See below)<\/li>\n<li><span class=\"best\">Critical buffs for:<\/span> Panda &#038; Firelord (See below)<\/li>\n<li>WC3 Map changes in 1on1, 2on2, 3on3 and 4on4 competitive.<\/li>\n<li>Improvements of the Warcraft 3 World Editor.<\/li>\n<\/ul>\n<h2>Important to mention for 1.31 (Big News):<\/h2>\n<ul class=\"numbers\">\n<li>WC3 Patch 1.31 is the <strong>last big patch before Warcraft 3 Reforged comes out<\/strong>, this either means Reforged is coming soon OR we have to wait very long. \ud83d\ude09<\/li>\n<li>The AT-Bug will NOT be fixed until Reforged is officially released. \ud83d\ude41<\/li>\n<li>Reign of Chaos and The Frozen Throne (ROC &#038; TFT) have been combined. This means ROC is not playable anymore right now! (That means all players who only have ROC will get a <strong>free patch update from Blizzard<\/strong> for TFT). Read more about the <a href=\"https:\/\/us.forums.blizzard.com\/en\/warcraft3\/t\/wtf-roc-removal\/5732\" rel=\"noopener noreferrer\" target=\"_blank\">Reign of Chaos removal here<\/a>.<\/li>\n<\/ul>\n<h2>Update: Warcraft 3 Patch 1.31.1 Bug Fixes (June 2019)<\/h2>\n<p><span class=\"tr\">Meanwhile Blizzard has released a fixing patch that is called <strong>Warcraft 3 Patch 1.31.1.<\/strong><\/span><br \/>\n Many stuff of the current changes have been reviewed and can now be fixed. Now the Blizzard team can mostly take care of developing Warcraft 3 Reforged!<\/p>\n<p>Here are the Patch 1.31.1 Bug Fixes:<\/p>\n<ul class=\"numbers\">\n<li>All natives are now zero-indexed.<\/li>\n<li>Fullscreen fixes in lobby\/menu.<\/li>\n<li>Custom maps now appear on the game creation list and wont create a crash.<\/li>\n<li>Ilussions will no longer deal 1 damage.<\/li>\n<li>Graphics fixes.<\/li>\n<\/ul>\n<h2>Warcraft 3 Patch 1.31 PTR Download:<\/h2>\n<p>The Public Test Realm has finished, the Patch is live now.<br \/>\n[su_spoiler title=&#8217;Show PTR&#8217; style=&#8221;fancy&#8221;]<br \/>\nEverything about the WC3 PTR:<\/p>\n<h2>What means PTR?<\/h2>\n<p>PTR stands for <strong>Public Test Realm<\/strong> and gives users the possibility to test the new changes and give feedback to the developers in the <a href=\"https:\/\/us.forums.blizzard.com\/en\/warcraft3\/t\/public-test-realm-1-31\/5003\">official thread<\/a>.<br \/>\nThat provides us from wrong decisions in the official udpates: Blizzard can still change stuff before going live on all servers. <strong>To play the Warcraft 3 PTR just download the files<\/strong> below, but it is only for a short time. Afterwards the patch goes live and can be installed normally.<\/p>\n<h2>WC3 PTR Download:<\/h2>\n<p>[su_table]<\/p>\n<table class=\"headtable td2\">\n<tr>\n<td>Patch Version:<\/td>\n<td>Release Date:<\/td>\n<td>Language:<\/td>\n<td>Download:<\/td>\n<\/tr>\n<tr>\n<td><span class=\"imgsprite wc3-sprite patches\"><\/span>WC3 PTR 1.31 (Windows)<\/td>\n<td>04.05.2019<\/td>\n<td>English<\/td>\n<td><a href=\"https:\/\/gaming-tools.com\/warcraft-3\/?ddownload=9713\" title=\"Download\" rel=\"nofollow\" class=\"ddownload-link id-9713 ext-\">Download<\/a><\/td>\n<\/tr>\n<tr>\n<td><span class=\"imgsprite wc3-sprite patches\"><\/span>WC3 PTR 1.31 (Windows)<\/td>\n<td>04.05.2019<\/td>\n<td>Russian<\/td>\n<td><a href=\"https:\/\/gaming-tools.com\/warcraft-3\/?ddownload=9715\" title=\"Download\" rel=\"nofollow\" class=\"ddownload-link id-9715 ext-\">Download<\/a><\/td>\n<\/tr>\n<tr>\n<td><span class=\"imgsprite wc3-sprite patches\"><\/span>WC3 PTR 1.31 (Mac)<\/td>\n<td>04.05.2019<\/td>\n<td>English<\/td>\n<td><a href=\"https:\/\/gaming-tools.com\/warcraft-3\/?ddownload=9716\" title=\"Download\" rel=\"nofollow\" class=\"ddownload-link id-9716 ext-\">Download<\/a><\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<h2>Warcraft 3 Patch 1.31 Download<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-download.jpg\" alt=\"WC3 Patch 1.31 Download\" width=\"1000\" height=\"350\" class=\"alignnone size-full wp-image-9843\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-download.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-download-300x105.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-download-768x269.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-download-30x11.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><br \/>\nHere you can <strong>get the the WC3 1.31 Patch Installer as a download<\/strong>:<br \/>\n[su_table]<\/p>\n<table class=\"headtable td2\">\n<tr>\n<td>Patch Version:<\/td>\n<td>Release Date:<\/td>\n<td>Language:<\/td>\n<td>Download:<\/td>\n<\/tr>\n<tr>\n<td><span class=\"imgsprite wc3-sprite patches\"><\/span>WC3 1.31 Installer (Windows)<\/td>\n<td>30.05.2019<\/td>\n<td>English<\/td>\n<td><a href=\"https:\/\/gaming-tools.com\/warcraft-3\/?ddownload=10081\" title=\"Download\" rel=\"nofollow\" class=\"ddownload-link id-10081 ext-\">Download<\/a><\/td>\n<\/tr>\n<tr>\n<td><span class=\"imgsprite wc3-sprite patches\"><\/span>WC3 1.31 Installer (Mac)<\/td>\n<td>30.05.2019<\/td>\n<td>English<\/td>\n<td><a href=\"https:\/\/gaming-tools.com\/warcraft-3\/?ddownload=10082\" title=\"Download\" rel=\"nofollow\" class=\"ddownload-link id-10082 ext-\">Download<\/a><\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n<a href=\"https:\/\/gaming-tools.com\/warcraft-3\/patches\/\">View all WC3 Patches<\/a> here.<\/p>\n<p><strong>Download the Warcraft 3 Patch 1.31<\/strong> for <strong>Windows or Mac to install the game<\/strong>.<\/p>\n<h3>Warcraft 3 Players love to play slots (Free to Play):<\/h3>\n<p>Just click on the button and sign up on the page to play casino slots for free.<br \/>\n<a href=\"https:\/\/jackpot.onelink.me\/1833068633\/573a4153\" class=\"imagelink\" rel=\"nofollow noopener noreferrer\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games.jpg\" alt=\"Slot Games\" width=\"1000\" height=\"455\" class=\"alignnone size-full wp-image-14087\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games-300x137.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games-768x349.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games-30x14.jpg 30w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/03\/slot-games-150x68.jpg 150w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><br \/>\n<a href=\"https:\/\/jackpot.onelink.me\/1833068633\/573a4153\" class=\"button gamecolor button-big center\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Register and play for free<\/a><\/p>\n<h2>Opinion about WC3 1.31 Balancing &#8211; What is the main impact?<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-feedback-opinion.jpg\" alt=\"WC3 Patch 1.31 Feedback and Opinion\" width=\"1000\" height=\"350\" class=\"alignnone size-full wp-image-9836\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-feedback-opinion.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-feedback-opinion-300x105.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-feedback-opinion-768x269.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/warcraft-3-patch-1-31-feedback-opinion-30x11.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><br \/>\nIt is just awesome that Blizzard breaks the silence after 4 months and it feels like it is worth the waiting time! The new stuff is all about shaping Warcraft 3 to be better than ever and to do the right steps. Maybe we have to wait longer for Warcraft 3 Reforged but it will be a great game.<br \/>\nIn this WC3 update 1.31, it is really <strong>surprising that Blizzard is adding a new item for the first time after 16 years<\/strong>. This just shows us how deep they dive into the game to feel forced to <strong>strengthen the balancing<\/strong>. That&#8217;s the right call and we can look forward to nice changes in the next months and years! \ud83d\ude09<\/p>\n<p><span class=\"box greenbox\">So, what about <strong>Patch 1.31 for Warcraft 3 The Frozen Throne<\/strong>?<\/span>What is the <strong>main effect and impact for you as a player<\/strong>?<\/p>\n<ul class=\"numbers\">\n<li>Necromancers feel like the strongest unit ever now (cheaper\/weaker cripple on t1). Now they are like sorceresses.<\/li>\n<li>The dk heal on t1 could make undead much stronger in the early game now.<\/li>\n<li>Hippogryphs are quite strong now with more hp.<\/li>\n<li>The nerf of KotG, Alchemist and MGs is great to see for a changed meta inside the pro scene.<\/li>\n<li>Due to the changes we hopefully will also see more of these: Orb of Fire, Bears, Knights, Demon Hunter, Ghuls, Gargoyles, Firelord and Panda!<\/li>\n<\/ul>\n<p>Are there more impacts of the gameplay?<br \/>\nWrite it down in the comment section. \ud83d\ude09<\/p>\n<h2>Warcraft 3 Patch Version 1.31 Changelog (Competitive Changes)<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/competitive-changes-warcraft-3.jpg\" alt=\"WC3 Changelog 1.31 Competitive\" width=\"1000\" height=\"350\" class=\"alignnone size-full wp-image-9842\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/competitive-changes-warcraft-3.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/competitive-changes-warcraft-3-300x105.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/competitive-changes-warcraft-3-768x269.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2019\/05\/competitive-changes-warcraft-3-30x11.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/>The new WC3 patch updates a lot of units, races and spells.<br \/>\nRead the full competitive changelog here:<\/p>\n<p><span class=\"focus\">General Competitive Updates:<\/li>\n<ul class=\"numbers\">\n<li>Devour can now target Mountain Giants without Resistant Skin.<\/li>\n<li>Paladins equipped with an orb item no longer have a slower attack speed when attacking air units.<\/li>\n<li>Ultravision upgrade is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance.<\/li>\n<\/ul>\n<h3>Item Changes and New Items<\/h3>\n<p>[su_accordion]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/><span class=\"focus\">NEW ITEM:<\/span> Ritual Dagger&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>(New Item) Ritual Dagger<\/td>\n<td>Bought from Tomb of Relics<br \/>\n125 Gold, 2 Charges<br \/>\n5 seconds cooldown between charges<br \/>\nDamage interrupts regeneration<br \/>\nStock 1<br \/>\n90 second restock time<br \/>\n400 cast range<br \/>\n300 ability effect radius<br \/>\nAvailable at Tier 1<br \/>\nEffect: Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units around it.<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. By using it in conjunction with Rod of Necromancy or Crypt Lord beetles Undead players should have more options as to how they want to creep and fight early game. The current stats of Ritual Dagger are likely on the strong side, which is to help promote testing. Adding a new item like this is a large change so we are going to be watching closely for feedback.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Boots of Speed&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Boots of Speed<\/td>\n<td>Removed from the default creep camp drop table<br \/>\nStarts with 2 stock on Goblin Merchants after initial cooldown<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It\u2019s one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Rings of Protection&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Rings of Protection<\/td>\n<td>Ring +2 &#8211; level 2<br \/>\nChange to Ring +3<br \/>\nRing +3 &#8211; level 3<br \/>\nChange to Ring +4<br \/>\nRing +4 &#8211; level 6<br \/>\nChange to Ring +5<br \/>\nRing +5 &#8211; level 7<br \/>\nRemoved from default creep drop tables<br \/>\nAcross all levels &#8211; the Ring of Protection gold price has been adjusted to be the same as other permanent items of the same level.<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we are increasing the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared other options in that tier due to how armor has diminishing returns as more is added.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Cloak of Shadows&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Cloak of Shadows<\/td>\n<td>Heroes carrying this item can now Shadowmeld during the day as well as at night<br \/>\nUsing this Hide ability also works with units that have Shadowmeld<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: Currently, Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Tome of XP&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Tome of Experience<\/td>\n<td>No longer a random drop from creep camps<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: Experience comes with the blood of your enemies! We believe one of the core fun parts of WarCraft 3 melee is the tension between players in how they level up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Warsong Battledrums&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Warsong Battle Drums<\/td>\n<td>Now provides the same \u2018War Drums\u2019 Command Aura buff as Kodo Beasts<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Lion Horn of Stormwind&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Lion Horn of Stormwind<\/td>\n<td>Devotion Aura effect increased from 1 bonus armor to 2 bonus armor<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Scourge Bone Chimes&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Scourge Bone Chimes<\/td>\n<td>Vampiric Aura effect increased from 15% to 20%<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Periapt of Vitality&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Periapt of Vitality<\/td>\n<td>Gold price reduced from 350 to 325<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: Currently, this is the only item in its tier that is more expensive than others. We want to reduce its price slightly to make it more desirable to purchase it from the Goblin Merchant.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Crystal Ball&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Crystal Ball<\/td>\n<td>Item level decreased from 5 to 3<br \/>\nGold price reduced from 500 to 300<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide \u2018free\u2019 scouting which may be helpful, but perhaps more helpful in the early game than later on.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Sentry Wards&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Sentry Wards<\/td>\n<td>Duration decreased from 5 minutes to 3 minutes<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: High level feedback is that while this item\u2019s duration is already lower than the Witch Doctor\u2019s Sentry Ward already, it still provides too much scouting information overall.<br \/>\n[\/su_spoiler]<\/p>\n<p>[\/su_accordion]<\/p>\n<h3>Human Changes<\/h3>\n<p>[su_accordion]<br \/>\n[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/knight.png\" alt=\"Warcraft 3 Knight\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6271\" \/>Knight&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>New Upgrade: Sundering Blades<\/td>\n<td>Researched at the Barracks<br \/>\nRequires Castle, Lumber Mill, and Blacksmith<br \/>\n100 gold \/ 100 lumber \/ 40 second research time<br \/>\nIncreases Knight\u2019s damage against Medium armor by 15%<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down &#8211; such as Crypt Fiends &#8211; and increases their ability to fight against Mountain Giants.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/human-upgrades.jpg\" alt=\"Warcraft 3 Human Upgrads\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-7982\" \/>Animal War Training&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Animal War Training<\/td>\n<td>Knight base Hit Points increased by 50<br \/>\nGryphon Rider base Hit Points increased by 50<br \/>\nDragonhawk Rider base Hit Points increased by 50<br \/>\nAnimal War Training provides 100 Hit Points, down from 150<br \/>\nAnimal War Training lumber cost reduced from 175 to 125<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/circle-of-nobility.jpg\" alt=\"Warcraft 3 Item Circle of Nobility\" width=\"54\" height=\"54\" class=\"alignleft size-full wp-image-7981\" \/>Orb of Fire&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Orb of Fire<\/td>\n<td>Bonus Damage reduced from 10 to 7<br \/>\nReduced Splash Damage Radius<br \/>\nNew effect: On hit applies a debuff that decreases the effectiveness of healing abilities and hit point regeneration by 35%<br \/>\nDebuff lasts 3 seconds<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: By shifting the Orb of Fire into an anti-healing role Human players will be better equipped to focus down enemy units in the late game against powerful healers like the Death Knight. This should directly benefit many of Human\u2019s potential late game unit combinations such as Riflemen, spell casters and Gryphons. While this debuff is most easily applied by a ranged attack hero, it should also be very helpful on melee ones as well since its effectiveness is not determined by the raw stats of the unit holding it. As this is quite a large departure from the previous Orb of Fire changes to this item are likely.<br \/>\n[\/su_spoiler]<br \/>\n[\/su_accordion]<\/p>\n<h3>Orc Changes<\/h3>\n<p>[su_accordion]<br \/>\n[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/blademaster.png\" alt=\"Warcraft 3 Orc Blademaster\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6314\" \/>Blademaster&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Windwalk<\/td>\n<td>Cooldown now occurs when Windwalk breaks<br \/>\nReduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels<\/td>\n<\/tr>\n<tr>\n<td>Critical Strike<\/td>\n<td>Now benefits from all damage once again, not just base damage<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: Reducing Critical Strike\u2019s damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster\u2019s damage, but leaves him vulnerable to counterattack.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/tauren.png\" alt=\"Warcraft 3 Tauren\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6299\" \/>Tauren&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Pulverize<\/td>\n<td>Tauren now start with a reduced Pulverize that deals 20 damage<br \/>\nThe Pulverize upgrade has been changed to \u201cUpgrade Pulverize,\u201d which increases the damage of Pulverize to 60<br \/>\nUpgrade Pulverize lumber cost reduced from 250 to 225 lumber<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade\u2019s lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/07\/orc-upgrades.jpg\" alt=\"Warcraft 3 Orc Upgrades\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-7987\" \/>Spiked Barricades&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Spiked Barricades<\/td>\n<td>Reduced the number of upgrade levels from 3 to 2<br \/>\nTier 1 is 5 base damage + 20% of the attacker\u2019s damage<br \/>\nTier 2 is 5 base damage + 50% of the attacker\u2019s damage<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: Spiked Barricades has not had much of a role in high level 1v1 games partly due to how long the upgrade takes to become effective and that it does not scale with high tech melee units. Giving the upgrade extra percentage based damage increases the effectiveness against late game units and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.<br \/>\n[\/su_spoiler]<br \/>\n[\/su_accordion]<\/p>\n<h3>Elf Changes<\/h3>\n<p>[su_accordion]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/demonhunter.png\" alt=\"Wacraft 3 Nightelf Demon Hunter\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6242\" \/>Demon Hunter&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Manaburn<\/td>\n<td>Reduced Mana Cost: 60 instead of 50<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/keeperofthegrove.png\" alt=\"Warcraft 3 Nightelf Keeper of the Grove\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6270\" \/>KotG&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Base Stats<\/td>\n<td>Night Vision Radius reduced from 900 to 800<br \/>\nIntelligence reduced from 19 to 18<\/td>\n<\/tr>\n<tr>\n<td>Force of Nature<\/td>\n<td>Treant Base Damage reduced from 15 to 14<\/td>\n<\/tr>\n<tr>\n<td>Tranquility<\/td>\n<td>Invulnerability reduced from 3 seconds to 1 seconds<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/druidoftheclaw.png\" alt=\"Warcraft 3 Bear\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6246\" \/>Bear&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Base Stats<\/td>\n<td>Increased minimum damage from 22 to 23<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/glaivethrower.png\" alt=\"Warcraft 3 Glaive Thrower\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6259\" \/>Glaive Thrower&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Vorpal Glaives Upgrade<\/td>\n<td>Now increases projectile speed from 1400 to 2400<br \/>\nNo longer guaranteed to hit its primary target<br \/>\nNo longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: We looked into solving the issue of Glaive Throwers with Vorpal Glaives upgrade always doing full damage to their target by making its projectile homing. After feedback and testing this solution is being shelved. Instead we will change the upgrade to increase the projectile speed of the Glaive while allowing it to still \u2018miss\u2019 the its target similar to other siege weapons. This leans into the Glaive Thrower\u2019s personality of being a high velocity siege weapon while fixing the bug.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/hippogryphrider.png\" alt=\"Warcraft 3 Hippogryph Rider\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6268\" \/>Hippogryph Rider&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Base Stats<\/td>\n<td>Base hit points increased from 780 to 785<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.<br \/>\n[\/su_spoiler]<br \/>\n[\/su_accordion]<\/p>\n<h3>Undead Changes<\/h3>\n<p>[su_accordion]<br \/>\n[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/gargoyle.png\" alt=\"Warcraft 3 Gargoyle\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6257\" \/>Gargoyle&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Base Stats<\/td>\n<td>Movement Speed increased from 350 to 375<br \/>\nGold Cost reduced from 185 to 175<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: Increasing the speed of Gargoyles to match Flying Machines and Hippogryphs should allow them to better choose when and where they want to fight. Reducing their cost also helps in general with making them a more competitive choice against Crypt Fiends. Moving Stone Form to Tier 2 was also a piece of feedback we considered, but are not moving forward with right now as increasing the Gargoyles mobility and ability to regenerate hit points at the same time could push their harass ability into being too oppressive.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/necromancer.png\" alt=\"Warcraft 3 Necromancer\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6280\" \/>Necromancer&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>New Spell Order<\/td>\n<td>Cripple \u2192 Raise Dead \u2192 Unholy Frenzy<\/td>\n<\/tr>\n<tr>\n<td>Cripple<\/td>\n<td>Now 85 mana<br \/>\nReduces attack speed by 50%<\/td>\n<\/tr>\n<tr>\n<td>Unholy Frenzy<\/td>\n<td>Renamed to Incite Unholy Frenzy<br \/>\nNow 175 mana<br \/>\n5seconds cooldown<br \/>\nStill 500 cast range<br \/>\nAbility area of effect is 250<br \/>\nSacrifices a target friendly Undead unit. All nearby non-mechanical units gain Unholy Frenzy.<br \/>\nThe Unholy Frenzy buff is unchanged<\/td>\n<\/tr>\n<tr>\n<td>Skeletal Mastery<\/td>\n<td>Now requires Necromancer Adept Training to unlock<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: Currently, Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army. A weakened but cheaper version of Cripple at level 1 gives Undead a new way to single out and chase down enemy units at Tier 2. The new version of Unholy Frenzy is intended to combo with the Raise Dead &#8211; by sacrificing a few of your Skeletons a couple Necromancers can power up a whole army. It can also be used to sacrifice low hit point units to deny experience for the opponent. Since this is a very large change to the Necromancer it\u2019s likely that adjustments will be required.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/ghoul.png\" alt=\"Warcraft 3 Ghul\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6258\" \/>Ghoul Frenzy&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Ghoul Frenzy<\/td>\n<td>Increase attack speed bonus from 25% to 35%<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev Comment: The prior upgrade didn\u2019t make Ghouls strong enough to make up for how poorly they trade vs the other race\u2019s similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2.<br \/>\n[\/su_spoiler]<\/p>\n<h3>Neutral Changes<\/h3>\n<p>[su_accordion]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/darkranger.png\" alt=\"Warcraft 3 Dark Ranger\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6239\" \/>Dark Ranger&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Life Drain<\/td>\n<td>Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow)<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\nDev comment: Drain Life and Black Arrow didn\u2019t synergize. Black Arrow\u2019s short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect &#8211; but not damage bonus &#8211; of Black Arrow.<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/goblinalchemist.png\" alt=\"Warcraft 3 Goblin Alchemist\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6260\" \/>Alchemist&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Healing Spray<\/td>\n<td>Cooldown increased from 0 seconds to 6 seconds<\/td>\n<\/tr>\n<tr>\n<td>Acid Bomb<\/td>\n<td>Damage reduction from lvl 6(4) to 5(3) and lvl 2 11(7) and 10(6)<\/td>\n<\/tr>\n<tr>\n<td>Transmute<\/td>\n<td>Decreased conversion factor from 125% to 100%<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/firelord.png\" alt=\"Warcraft 3 Firelord\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6251\" \/>Firelord&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Soul Burn<\/td>\n<td>Mana cost reduced from 85 to 65<br \/>\nDamage reduced from level 125 to 80, level 2 270 to 200 and level 3 450 to 340<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/pandarenbrewmaster.png\" alt=\"Warcraft 3 Pandaren Brewmaster\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6284\" \/>Panda&#8217; style=&#8221;fancy&#8221;][su_table]<\/p>\n<table>\n<tr>\n<td>Breath of Fire<\/td>\n<td>Increased damage over time: level 1 5 to 7, level 2 10 to 14 and level 3 15 to 21<\/td>\n<\/tr>\n<\/table>\n<p>[\/su_table]<br \/>\n[\/su_spoiler]<\/p>\n<p>[\/su_accordion]<\/p>\n<h3>Map Changes<\/h3>\n<p>Main Changes of the <strong>Warcraft 3 Patch 1.31 Map pool<\/strong>:<\/p>\n<ul class=\"numbers\">\n<li>Plunder Isle LV has been removed from 1v1 ladder<\/li>\n<li>Tirisfal Glades LV has been removed from 1v1 ladder<\/li>\n<li>Nomad Isles has been added to 1v1 ladder<\/li>\n<li>Ancient Isles has been added to 1v1 ladder<\/li>\n<li>Battleground has been removed from 3v3 ladder<\/li>\n<li>Battleground LV has been added to 3v3 ladder<\/li>\n<li>Timbermaw Hold (RoC version) has been removed from 3v3 ladder<\/li>\n<li>Timbermaw Hold (TFT version) has been added to 3v3 ladder<\/li>\n<li>Blasted Lands has been removed from 4v4 ladder<\/li>\n<li>Nerubian Passage has been added to 4v4 ladder<\/li>\n<\/ul>\n<p>[su_spoiler title=&#8217;All Map Changes&#8217; style=&#8221;fancy&#8221;]<br \/>\n(2)AncientIsles<\/p>\n<p>Several changes made from original author\u2019s version to make it ladder ready<br \/>\n(3)NomadIsles<\/p>\n<p>New map from W3Arena<br \/>\nSeveral changes made from original author\u2019s version to make it ladder ready<br \/>\n(8)NerubianPassage<\/p>\n<p>New map from Hive Workshop<br \/>\nSmall changes made from original author\u2019s version to make it ladder ready<br \/>\n(2)NorthernIsles<\/p>\n<p>Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.<br \/>\nRed creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.<br \/>\nGoblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.<br \/>\nReplaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp<br \/>\nReplaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp<br \/>\nReplaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.<br \/>\nAdded additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.<br \/>\nFixed gaps in tree line around the map.<br \/>\nRemoved 2 stray trees near the top expansion in the river.<br \/>\nRemoved random frogs around the map and added a frog critter at the orange ogre\/tuskar creep camp for each player.<br \/>\nSmall visual terrain changes and improvements around the map.<br \/>\nShifted the northeast starting location so that it is an optimal distance away from the Gold Mine<br \/>\nChanged some terrain on islands in the northwest and southeast to be unbuildable<br \/>\nRemoved Rock Archway doodads near starting locations to improve visibility<br \/>\n(2)PlunderIsle_LV<\/p>\n<p>Adjusted the position of each starting location and added trees near each starting location to make them more equal<br \/>\n(2)SwampedTemple<\/p>\n<p>Compressed the map at the outer edges and reduced playable area size slightly<br \/>\nMoved Mercenary Camps further in and removed the tree lines in front of them<br \/>\nThe Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard.<br \/>\nReplaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations<br \/>\nMercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up.<br \/>\nForest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp<br \/>\nMakura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher.<br \/>\nGreen Murloc creep camp changed from 2 Mur\u2019gul Cliffruners, Mur\u2019gul Blood-Gill, and Mur\u2019gul Snarecaster to 3 Mur\u2019gul Cliffruners, Murloc Huntsman, and Murloc Flesheater.<br \/>\nGreen Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged.<br \/>\nEnforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps.<br \/>\nRemoved Gnoll Brute from creep camp at center Gold Mine<br \/>\nChanged the item drop for the Enforcer\/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing.<br \/>\nCreeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest.<br \/>\nSkeletal Marksman replaced with Burning Archers at red creep camp in northeast<br \/>\nAdded a nearby tree for each Goblin Laboratory<br \/>\nSlightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent<br \/>\nRemoved a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent<br \/>\nReduced the amount of critters and moved critters so they don\u2019t block creeping<br \/>\n(2)TerenasStand_LV<\/p>\n<p>Removed Column doodads in center of map to improve visibility<br \/>\n(4)BridgeTooNear_LV<\/p>\n<p>Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine<br \/>\nRemoved trees around 3 of the starting locations to make them more equal<br \/>\n(4)CentaurGrove<\/p>\n<p>Shifted the east starting location and added trees around multiple starting locations to make them more equal<br \/>\n(4)Deathrose<\/p>\n<p>Replaced 2 Rubble doodads with trees near each of the Mercenary Camps<br \/>\n_(4)FountainOfManipulation<\/p>\n<p>Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine<br \/>\n(4)LostTemple (RoC version)<\/p>\n<p>Added some trees near the northern starting location to make wall off distance similar to the other starting locations<br \/>\n(4)TidewaterGlades_LV<\/p>\n<p>Added two trees behind the northern Goblin Laboratory<br \/>\n(6)GnollWood (TFT version)<\/p>\n<p>Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal<br \/>\n(6)Monsoon_LV<\/p>\n<p>Added additional trees near the northeast Mercenary Camp<br \/>\nShifted the east starting location so that it is an optimal distance away from the Gold Mine<br \/>\n(6)NeonCity<\/p>\n<p>Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree<br \/>\n(6)RollingHills<\/p>\n<p>Added trees near several of the starting locations to make them more equal<br \/>\nRemoved one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory<br \/>\n(6)RuinsOfStratholme<\/p>\n<p>Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine<br \/>\nAdded 4 trees behind each of the Mercenary Camps<br \/>\n(6)StranglethornVale<\/p>\n<p>Added trees near multiple starting locations to make them more equal<br \/>\n(6)ThunderLake_LV<\/p>\n<p>Added additional trees near the southwest Mercenary Camp<br \/>\n(6)TimbermawHold (TFT version)<\/p>\n<p>Added trees near multiple starting locations to make them more equal<br \/>\n(8)Battleground_LV<\/p>\n<p>Added trees near southwest and west starting locations<br \/>\nSlightly adjusted position of west and south starting locations<br \/>\nChanged target acquisition range of creeps guarding expansion locations to Normal<br \/>\n(8)Friends<\/p>\n<p>Slightly adjusted starting locations and added trees so that each starting location is more equal<br \/>\n(8)GoldRush<\/p>\n<p>Added trees and slightly modified cliff near the southern Mercenary Camp<br \/>\n(8)GolemsInTheMist_LV<\/p>\n<p>Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal<br \/>\n(8)MarketSquare<\/p>\n<p>Slightly adjusted the position of each of the Mercenary Camps<br \/>\nAdded 3 trees behind each of the Mercenary Camps<br \/>\n(8)Mur\u2019gulOasis_LV<\/p>\n<p>Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine<br \/>\nAdded trees behind each of the Mercenary Camps<br \/>\n(8)Sanctuary_LV<\/p>\n<p>Added two trees behind each of the Mercenary Camps<br \/>\n[\/su_spoiler]<\/p>\n<h2>Warcraft 3 Patch 1.31 Improvement List (Non-Competitive Changes)<\/h2>\n<p>Full list of all non competitive changes in the new update:<br \/>\n[su_accordion]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>SPECIFIC CHANGES &#038; IMPROVEMENTS<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<\/p>\n<ul class=\"numbers\">\n<li>Expanded supported window modes in Options<\/li>\n<li>Integrated Direct3D 11 graphics API<\/li>\n<li>Added 64 bit support for Windows<\/li>\n<li>Sounds are disabled when the client is not active in -nativefullscr<\/li>\n<li>See the World Editor section for more details on many additions and improvements including beta support for Lua<\/li>\n<li>Join the fray over in the Competitive section for balance and map pool changes<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>Bug Fixes<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<\/p>\n<ul class=\"numbers\">\n<li>256 bones are available (Thank you, Retera)<\/li>\n<li>Custom movies play correctly (Thank you, Gustafsson)<\/li>\n<li>DBZ Tribute Elite 2.5.1g no longer causes desyncs<\/li>\n<li>Builders_and_Fighters_CFVers_1.08 no longer causes desyncs<\/li>\n<li>Char Def 4 3.0 Fix 5 English loads<\/li>\n<li>HM RPG v7.00 loads<\/li>\n<li>NCD6.9 ENG Dannebox loads<\/li>\n<li>Maps no longer download again with each patch<\/li>\n<li>Sound data no longer transferred between maps<\/li>\n<li>Commands issued while a unit is affected by Possession no longer trigger after control is restored<\/li>\n<li>Switching window focus with Open Broadcaster Software running no longer causes freezes<\/li>\n<li>Combat and death sounds are no longer played globally for observers<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>World Editor Changes<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<br \/>\n(Beta) Added Lua as a supported scripting language. To create a Lua map:<\/p>\n<ul class=\"numbers\">\n<li>Create a blank map<\/li>\n<li>Open \u201cScenario -> Map Options\u201d<\/li>\n<li>Select \u201cLua\u201d from the \u201cScript Language\u201d dropdown:<\/li>\n<\/ul>\n<ul>\n<li>Maps save in the selected language<\/li>\n<li>Maps that are written only in standard libraries can switch to Lua<\/li>\n<li>Maps that use custom script will have to disable all custom triggers before conversion<\/li>\n<\/ul>\n<p>(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.<\/p>\n<p>World Editor Features:<\/p>\n<ul class=\"numbers\">\n<li>Maps can be saved and loaded as folders (as well as MPQs)<br \/>\nYou can now manipulate the map structure very easily outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or a MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily.<\/li>\n<li>Loose files in a map are now auto-imported in World Editor<br \/>\nHistorically, an imported file would be noted in the .imp file. Loading the map only load\/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible.<\/li>\n<li>Added support for many popular community created functions<\/li>\n<li>Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames<\/li>\n<li>When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic<\/li>\n<li>The editor now creates a backup map file on save<\/li>\n<li>The data layout in CASC has changed, each directory with the \u201c.w3mod\u201d suffix acts as an overlay for the engine<\/li>\n<li>Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map<\/li>\n<li>Folders can now be nested in the Trigger Editor<\/li>\n<li>Globals are now part of the trigger tree, and can be put in relevant categories<\/li>\n<li>Doodad height is now an adjustable property (Requires \u201cReset Fixed Object Heights\u201d disabled)<\/li>\n<li>When creating new objects in the object editor you are now given the option to customize it<\/li>\n<li>Scripts can now detect when any unit is damaged<\/li>\n<li>Scripts can now detect and modify the damage done before armor<\/li>\n<li>Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event)<\/li>\n<li>GroupAddUnit\/GroupRemoveUnit now returns true\/false if a unit was added\/removed<\/li>\n<li>More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt)<\/li>\n<li>Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor)<\/li>\n<li>When JassHelper is enabled, it now only shows the JassHelper error dialog<\/li>\n<li>Removed deadzone when using the editor on widescreen displays<\/li>\n<li>Tooltip Previewer displays how text will appear in game<\/li>\n<li>BlzSetAbilityResearchExtendedTooltip now displays the correct string<\/li>\n<li>BlzGetLocalUnitZ now returns the correct height<\/li>\n<li>Setting Use Custom Color to True for the waterfall doodad no longer causes a crash<\/li>\n<p>Units given custom spellcaster icons do not crash the game client when selected<\/li>\n<li>Certain custom models are no longer lost due to textures being relocated in the game<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>Known Issues in 1.31<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<\/p>\n<ul class=\"numbers\">\n<li>This PTR does not support Mac<\/li>\n<li>Maps created with PTR build will not work on live<\/li>\n<li>Setting texture quality to low may result in a crash<\/li>\n<li>The map preview window has been temporarily removed<\/li>\n<li>Lua errors report the wrong line number<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>All Command Line Changes<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<\/p>\n<ul class=\"numbers\">\n<li>The \u2018\/\u2019 command line argument flag is no longer supported (use \u2018-\u2019 instead)<\/li>\n<li>Removed: -nativefullscr (Replacement: -windowmode fullscreen)<\/li>\n<li>Removed: -fullscreen (Replacement: -windowmode windowedfullscreen)<\/li>\n<li>Removed: -window (Replacement: -windowmode windowed)<\/li>\n<li>Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting)<\/li>\n<li>Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future])<\/li>\n<li>Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future])<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[su_spoiler title=&#8217;<span class=\"imgsprite wc3-sprite hotkeys\"><\/span><\/p>\n<h3>Registry Changes<\/h3>\n<p>&#8216; style=&#8221;fancy&#8221;]<\/p>\n<ul class=\"numbers\">\n<li>Removed: \u201cGfx Fullscreen\u201d (Replacement: the window mode is now stored in the preferences)<\/li>\n<li>Removed: \u201cGfx OpenGL\u201d (Replacement: -graphicsapi OpenGL on the command line)<\/li>\n<li>Removed: \u201cGfx SwTNL\u201d (Replacement: nothing, Warcraft uses hardware texture and lighting)<\/li>\n<\/ul>\n<p>[\/su_spoiler]<\/p>\n<p>[\/su_accordion]<\/p>\n<hr>\n<p>What do you think about the new WC3 version?<\/p>\n ","protected":false},"excerpt":{"rendered":"<p>What is new in Warcraft 3 Patch 1.31?Warcraft 3 Patch 1.31 has been deployed on April 24, 2019 and includes balance changes, adds 1 completely new item, map changes and unit changes! Furthermore it is the next step into the direction of Warcraft 3 Reforged by setting up graphical and technical background! Speaking about the &#8230; <a title=\"Warcraft 3 Patch 1.31 Download &#8211; Changelog &#038; New Item\" class=\"read-more\" href=\"https:\/\/gaming-tools.com\/warcraft-3\/patch-1-31\/\" aria-label=\"Read more about Warcraft 3 Patch 1.31 Download &#8211; Changelog &#038; New Item\">Read more<\/a><\/p>\n","protected":false},"author":5,"featured_media":9845,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[316],"tags":[],"class_list":["post-9485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-warcraft-3-patches"],"acf":[],"_links":{"self":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/9485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/comments?post=9485"}],"version-history":[{"count":3,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/9485\/revisions"}],"predecessor-version":[{"id":14095,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/9485\/revisions\/14095"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/media\/9845"}],"wp:attachment":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/media?parent=9485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/categories?post=9485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/tags?post=9485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}