{"id":13963,"date":"2020-06-04T07:43:33","date_gmt":"2020-06-04T06:43:33","guid":{"rendered":"https:\/\/gaming-tools.com\/warcraft-3\/?p=13963"},"modified":"2025-08-30T10:18:03","modified_gmt":"2025-08-30T09:18:03","slug":"patch-1-32-6","status":"publish","type":"post","link":"https:\/\/gaming-tools.com\/warcraft-3\/patch-1-32-6\/","title":{"rendered":"Warcraft 3 Reforged Patch 1.32.6"},"content":{"rendered":"<p><span class=\"box greenbox center\">Welcome to the <strong>Warcraft 3 Reforged Patch 1.32.6 page<\/strong>, here you can find all details of the changes and what&#8217;s new!<br \/>\nPatch update version 1.32.6 has been released on the 3rd of June 2020. <\/span><\/p>\n<div class=\"grey-area\">\n<h2 class=\"midh2\">What&#8217;s new in the Warcraft 3 Reforged Patch 1.32.6?<\/h2>\n<ul class=\"numbers\">\n<li>This patch is focussed on balancing to make all race matchups fair and <strong>to allow a wide variety of tactics<\/strong>. Are you ready for a new WC3 meta?<\/li>\n<li>A lot of <strong>Warcraft 3 Reforged heroes have been adjusted<\/strong>, especially their ultimates!<\/li>\n<li>Item changes have been made.<\/li>\n<li>Map pool rotation with ingetration of maps from the community.<\/li>\n<\/ul>\n<p>Find all details listed in the changelog below.<\/p>\n<\/div>\n<h3>How to play Warcraft 3 Reforged Patch 1.32.6?<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/how-to-play-wc3-reforged-patch-1-32-6.jpg\" alt=\"How to play WC3 Reforged Patch Update 1.32.6\" width=\"500\" height=\"325\" class=\"alignright size-full wp-image-13977\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/how-to-play-wc3-reforged-patch-1-32-6.jpg 500w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/how-to-play-wc3-reforged-patch-1-32-6-300x195.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/how-to-play-wc3-reforged-patch-1-32-6-30x20.jpg 30w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/> To play the new WC3 patch update, just <strong>launch the Blizzard game client and open the Warcraft 3 tab<\/strong>. A new update will appear of about 4 GB. Just hit the Update button (if it&#8217;s not updating automatically).<\/p>\n<p>Once it&#8217;s finished you can play the <strong>new patch with the build number 1.32.6.<\/strong> If you need a detailed guide about how to install WC3 Reforged, you can find my <a href=\"https:\/\/gaming-tools.com\/warcraft-3\/wiki\/#section-1\">installation tutorial<\/a> here.<\/p>\n<div class=\"grey-area\">\n<h2 class=\"mediumh2 nomargin\">Warcraft 3 Reforged<br \/>\nPatch 1.32.6 Changelog:<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-patch-1-32-6-changelog.jpg\" alt=\"Changelog of Warcraft 3 Reforged Patch 1.32.6\" width=\"1000\" height=\"200\" class=\"alignnone size-full wp-image-13975\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-patch-1-32-6-changelog.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-patch-1-32-6-changelog-300x60.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-patch-1-32-6-changelog-768x154.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-patch-1-32-6-changelog-30x6.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><br \/>\n<span class=\"box greenbox center\">A lot of <strong>Warcraft 3 Reforged heroes and units have been adjusted for the first time after years<\/strong>! Here you can find all changes.<\/span> <span class=\"center\">The <strong>costs and functionality of ultimate spells are getting a better balancing<\/strong> to make them more competitive and to increase the amount of usage in games.<\/span><\/p>\n<h3>Warcraft 3 Reforged Balancing Update:<\/h3>\n<p>Changes have been made for all 4 races as well as neutral heroes and items.<\/p>\n<h4>Human Balancing Update:<\/h4>\n<div class=\"su-table su-table-alternate\">\n<table class=\"wiki-heroes-big td1-fat\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/mountainking.png\" alt=\"Warcraft 3 Human Mountainking\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6277\" \/>Mountainking<\/td>\n<td>\u2022 Thunderclap cooldown increased from 6 seconds to 7 seconds across all levels.<br \/>\n<em>Developers\u2019 notes: Over the past year, the Mountain King\u2019s Thunderclap has been slightly overperforming. While meta changes in 1v1 have seen its usage reduced, it remains a very strong ability in team games. We want to reduce its uptime, which should also allow players to better micro against the Mountain King by giving them more time to reposition between casts.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/paladin.png\" alt=\"Warcraft 3 Human Paladin\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6283\" \/> Paladin<\/td>\n<td>\u2022 Resurrection mana cost reduced from 200 to 150.<br \/>\n<em>Developers\u2019 notes: Resurrection already has the restriction of waiting for a player\u2019s army to be dead before being cast. At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place. Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/rifleman.png\" alt=\"Rifleman\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6291\" \/>Rifleman<\/td>\n<td>\u2022 Attack delay increased from 1.35 to 1.4.<br \/>\n<em>Developers\u2019 notes: This change is focused around the Human vs. Night Elf rifleman push. We don\u2019t inherently want the rifle push to completely disappear nor for riflemen to fall too far in power, but rather for the push to be slightly more equal between the attacker and defender. We\u2019re adjusting the power on both sides, with this being the Human side of the change.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<h4>Nightelf Balancing Update:<\/h4>\n<div class=\"su-table su-table-alternate\">\n<table class=\"wiki-heroes-big td1-fat\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/keeperofthegrove.png\" alt=\"Warcraft 3 Nightelf Keeper of the Grove\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6270\" \/>Keeper of the Grove<\/td>\n<td>\u2022Entangling Roots cast range on level 3 increased from 600 to 800.<br \/>\n<em>Developers\u2019 notes: While we like where the Keeper of the Grove\u2019s early game power is, we want to give this ability a little boost in the late game. Since armies grow in size, especially in team games, reinstating its old range should give the Keeper a little more ease of use in late-game scenarios.<\/em><br \/>\n\u2022 Tranquility Invulnerability time removed. Duration reduced from 15 to 12. Healing increased from 40 to 48.<br \/>\n<em>Developers\u2019 notes: In the past, we tried an experiment with Tranquility where we would give invulnerability to heroes when casting channeled spells. After testing it, we\u2019re moving away from this, as we feel it dampens the personality of channeled abilities. Ideally, a channeled ability is very powerful with the drawback of being interruptible. This weakness is also what gives the abilities their character, as finding the right time and place to maximize its power is the main gameplay of using them. Adding invulnerability clouds this, as it now acts more like a normal \u201ccast and forgets\u201d spell, but with a little bonus in the end. It also acted as an anti-debuff mechanic, which was undesirable. While it could be made to not remove debuffs, that would act as a new special case that\u2019s different from regular invulnerability and it would add new complexity for players to memorize. Instead, we want to further reduce the duration of the spell but increase its power of the effect, giving greater benefit even when shut down by opponents, but also encouraging opponents to react quickly to the channeled ability.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/druidoftheclaw.png\" alt=\"Warcraft 3 Bear\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6246\" \/>Druid of the Claw<\/td>\n<td>\u2022 Base damage in bear from increased from 23 to 24.<br \/>\n<em>Developers\u2019 notes: We think bears could use a bit more power in the mid-to-late game in general, especially against Undead. Additionally, with Human vs. Night Elf rifle pushes often occurring right when only a few bears are out, we felt that a slight bear buff would help defenders just that little bit more to keep them in the game.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/druidofthetalon.png\" alt=\"Warcraft 3 Druid of the Talon\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6247\" \/>Druid of the Talon<\/td>\n<td>\u2022 Gold cost reduced from 145 to 135.<br \/>\n<em>Developers\u2019 notes: Previously Druids of the Talon had their gold cost increased due to balance concerns with them in the Orc vs. Night Elf matchup. The meta has changed quite a bit since then, and so we would like to reduce their cost back to its old value to better encourage their usage.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<h4>Orc Balancing Update:<\/h4>\n<div class=\"su-table su-table-alternate\">\n<table class=\"wiki-heroes-big td1-fat\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/ShadowShaman.jpg\" alt=\"Shadow Shaman\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12212\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/ShadowShaman.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/ShadowShaman-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Shadow Hunter<\/td>\n<td>\u2022 Big Bad Voodoo mana cost reduced from 200 to 150.<br \/>\n<em>Developers\u2019 notes: We\u2019re reducing the mana cost to help with mana tension. The ultimate itself was not altered at this time, as we want to keep the unique identity of how it works, and instead see if we can push it to be a bit higher of a pick through increasing availability of the spell.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/farseer.png\" alt=\"Warcraft 3 Orc Farseer\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6250\" \/>Far Seer<\/td>\n<td>\u2022 Earthquake duration reduced from 25 to 20 seconds. Building damage per second increased from 50 to 60. Mana cost reduced from 150 to 125. Earthquake no longer affects friendly units\/structures.<br \/>\n<em>Developers\u2019 notes: With Earthquake no longer affecting friendly units, Far Seer players should now have a new slowing option available to them for combat usage. Reducing the duration while keeping the overall damage roughly the same makes responding to a Far Seer casting Earthquake more important and gives a bit more consistency to how much damage it can inflict.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Taurenchieftain.jpg\" alt=\"Tauren Chieftain\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12224\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Taurenchieftain.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Taurenchieftain-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Tauren Chieftain<\/td>\n<td>\u2022 War Stomp cooldown increased per level from 6\/6\/6 to 7\/7\/7.<br \/>\n<em>Developers\u2019 notes: War Stomp has shown to be quite powerful in recent months. We believe this is more due to Tauren Chieftain\u2019s ability to more consistently deliver stuns, rather than the damage increase to War Stomp. Simply reducing its damage would be less likely to lower the power of War Stomp. This change doubles the downtime of the ability at level 3, giving opponents more time to counter micro. Additionally, this weakens the Tauren Chieftain\u2019s early game allowing opponents to better push for map control.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/WitchDoctor.jpg\" alt=\"Witch Doctor\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12241\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/WitchDoctor.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/WitchDoctor-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Witch Doctor<\/td>\n<td>\u2022 Stasis Trap activation delay decreased from 10 to 9 seconds. Detection radius reduced from 250 to 175. Activation time reduced from 1.0 to 0.5.<br \/>\n\u2022 New data variable in map editor: Detonation Delay.<br \/>\n<em>Developers\u2019 notes: Witch Doctors are still fairly rare in high-level play. We want to tune up its Stasis Trap ability, and to do that we looked into how it could trap more units. A smaller detonation ring combined with a shorter delay means that units will have less time to move through the area of effect before getting trapped and will have less time to attack the totem when it reveals itself.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<h4>Undead Balancing Update:<\/h4>\n<div class=\"su-table su-table-alternate\">\n<table class=\"wiki-heroes-big td1-fat\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/cryptlord.png\" alt=\"Warcraft 3 Undead Cryptlord\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6238\" \/>Crypt Lord<\/td>\n<td>\u2022 Impale can no longer be interrupted. Units knocked airborne can now take damage and be attacked.<br \/>\n\u2022 Two new data variables in map editor: Airborne Units Vulnerable, Uninterruptible.<br \/>\n\u2022 Crypt Lord cast point increased from 0.4 to 0.5.<br \/>\n\u2022 Carrion Beetles mana cost increased from 30 to 45. Now spawns 2 beetles at a time, up from 1. The maximum beetles increased from 5 to 6. Cooldown increased from 6 seconds to 9 seconds.<br \/>\n<em>Developers\u2019 notes: The being whose might cannot be matched is getting a tune-up in this patch. Previously the Impale ability was hardcoded to be interruptible and make units hit by it invulnerable while airborne. Unlike other channeled abilities, giving a move order to a command group containing a Crypt Lord casting Impale would cause it to move and cancel the ability. This change removes this annoyance. Additionally, making airborne units vulnerable no longer causes units to lose auto-attack focus on Impaled units. Airborne units are still untargetable by spells though. This was left in place out of an abundance of caution for introducing unintended bugs.<\/em><\/p>\n<p><em>More developers\u2019 notes: Speaking of bugs, our buff to Carrion Beetles should greatly encourage some new experimentation with this rather rarely picked ability. Now the Crypt Lord can bring about a swarm of summons much earlier and with less mana invested to either scout opponents or make early game pushes. We will be monitoring if this proves to be too much of an issue in the early game, but we feel these changes overall give the ability a much stronger personality.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/deathknight.png\" alt=\"Deathknight\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6240\" \/>Death Knight<\/td>\n<td>\u2022 Animate Dead mana cost reduced from 175 to 125.<br \/>\n<em>Developers\u2019 notes: We hear rather frequent feedback that this ability is one of the lower-tier ones. Directly buffing it too much at this time seemed unwise, as the Death Knight itself is quite a core to Undead\u2019s best strategies, and buffing it further would reinforce this. However, we do think its mana cost could be reduced to at least be more appropriate with its perceived power level.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/skeleton-warrior.jpg\" alt=\"Skeleton Warrior\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12872\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/skeleton-warrior.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/skeleton-warrior-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Skeleton Warrior<\/td>\n<td>\u2022 Base hit points decreased from 190 to 180.<br \/>\n<em>Developers\u2019 notes: This is aimed primarily at the Human vs. Undead extreme early game. In this case, at the highest levels, every peasant killed during a fast expansion is extremely valuable, and battles around this are often won by inches rather than miles. Returning Skeleton Warriors to their previous health state should help Humans (and other races to a degree) to stabilize better in the early game.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/ritual-dagger.png\" alt=\"Ritual Dagger\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-13999\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/ritual-dagger.png 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/ritual-dagger-30x30.png 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Ritual Dagger<\/td>\n<td>\u2022 Total hit points regenerated per charge increased from 125 to 175.<br \/>\n<em>Developers\u2019 notes: The Ritual Dagger has yet to really find a place in high-level Undead build orders. Increasing its health regenerated should help it better compete with items like Scroll of Regeneration, especially since at 175 hit points and two charges per item, it would restore 350 hit points total. From a higher-level view, this change in addition to the buff to Carrion Beetles could make this item an interesting pick for Crypt Lord first players.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<h4>WC3 Neutral Balancing Update:<\/h4>\n<div class=\"su-table su-table-alternate\">\n<table class=\"wiki-heroes-big td1-fat\">\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Beastmaster.jpg\" alt=\"Beastmaster\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12251\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Beastmaster.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/Beastmaster-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Beastmaster<\/td>\n<td>\u2022 Summon Bear mana cost reduced from 125 to 100.<br \/>\n<em>Developers\u2019 notes: At the highest level of play, the Beastmaster has fallen off in usage over time. While we believe this is primarily due to changes in the meta, we want to give a boost to an ability that was underutilized even when Beastmasters roamed freely. In particular, a level 2 Beastmaster starting at full mana that constantly uses their summon abilities when off cooldown would now be able to summon an additional Quilbeast when paired with Summon Quilbeast or an additional bear when paired with Summon Hawk.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/PitLord.jpg\" alt=\"Pitlord\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-12202\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/PitLord.jpg 64w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/04\/PitLord-30x30.jpg 30w\" sizes=\"auto, (max-width: 64px) 100vw, 64px\" \/>Pit Lord<\/td>\n<td>\u2022 A unit afflicted by Doom now has its movement speed slowed by 50%.<br \/>\n\u2022 Added two new data variables in map editor: Movement Speed Factor, Maximum Creep Level.<br \/>\n<em>Developers\u2019 notes: The Pitlord has come quite far in recent times, becoming something more than just a super niche pick for styling on opponents. With looking over ultimate abilities we want to give this one a little more of a boost to reduce the ability of an opponent to run away an afflicted unit to somewhere more secluded or even favorable. We also surfaced a long-hidden variable that controls the maximum creep level that can be afflicted with Doom. While this doesn\u2019t impact competitive multiplayer, it should be helpful for custom game creators.<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/firelord.png\" alt=\"Warcraft 3 Firelord\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6251\" \/>Firelord<\/td>\n<td>\u2022 Volcano eruption waves decreased from 8 to 5. Wave interval reduced from 5 seconds to 3 seconds. Increased building damage factor from 2 to 3. No longer affects friendly units\/structures.<br \/>\n<em>Developers\u2019 notes: We believe the main issue with Volcano is that it is too unreliable and too balanced around its maximum damage output, which is unrealistic for a channeled ultimate. These changes reduce the overall damage potential of the Volcano in exchange for being much more reliable and hitting much faster. Removing the ability for it to affect friendly units should also make Volcano more viable in combat. No more praying to Ragnaros for the flaming boulders to miss one\u2019s own units!<\/em><\/td>\n<\/tr>\n<tr>\n<td><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2018\/04\/nagaseawitch.png\" alt=\"Warcraft 3 Naga\" width=\"64\" height=\"64\" class=\"alignleft size-full wp-image-6279\" \/>Naga Sea Witch<\/td>\n<td>\u2022 Tornado Random wander behavior removed. Mana cost reduced from 200 to 125. Duration reduced from 40 seconds to 20 seconds. Close building damage per second increased from 50 to 100. Far building damage per second increased from 7 to 14.<br \/>\n<em>Developers\u2019 notes: Much like the other channeled ultimates in this update, we believe the main issue with this ability was that getting value from the spell took too long compared to its opportunity cost. So, the damage has been increased and the duration decreased overall. The mana cost was also reduced as the Sea Witch can be one of the more intensive mana users, which could greatly crowd out the opportunity to cast this ultimate spell. In general, players should always feel in charge of their units and that their units will follow orders to the letter. The random wander, while visually rather cool, goes against this principle and generally made the spell require too much micromanagement when compared to the payoff it provided.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Blue Dragon Whelp, Blue Drake, and Blue Dragon<\/td>\n<td>\u2022 Added a passive icon indicating that the unit has an attack that slows targets.<br \/>\n\u2022 Unit tooltip updated to mention that these units have a frost attack.<br \/>\n<em>Developers\u2019 notes: This is a quality of life change. We want to clarify that these units indeed have a frost attack.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Breath of Frost<\/td>\n<td>\u2022 Size and shape of the ability altered to match Breath of Fire.<br \/>\n<em>Developers\u2019 notes: This ability is solely used by the Blue Dragonspawn Overseer. In the past, this ability\u2019s visual looked like a cone, just like Breath of Fire, but was actually using the size and shape of Shockwave. This has now been adjusted to use the same size and shape as Breath of Fire.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<h4>Warcraft 3 Reforged Item Changelog:<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-reforged-item-changes.jpg\" alt=\"WC3 Reforged Item Changes\" width=\"1000\" height=\"200\" class=\"alignnone size-full wp-image-13976\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-reforged-item-changes.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-reforged-item-changes-300x60.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-reforged-item-changes-768x154.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/warcraft-3-reforged-item-changes-30x6.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/>The item changes are a big thing of this patch, <strong>the classic team of Blizzard is putting great new ideas into the game to push things forward and to balance the meta<\/strong>. Drops from creeps were always able to change the game a lot, the new item balancing will adjust this a bit.<\/p>\n<div class=\"su-table su-table-alternate\">\n<table class=\"td1-fat\">\n<tr>\n<td>Potion of Greater Mana<\/td>\n<td>Mana restored reduced from 300 to 250.<\/td>\n<\/tr>\n<tr>\n<td>Potion of Mana<\/td>\n<td>Mana restored reduced from 150 to 125. Gold cost reduced from 200 to 150.<br \/>\n<em>Developers\u2019 notes: We want to reign in the power of the Potion of Greater Mana and, at the same time, experiment a bit with the regular Potion of Mana. Currently seen as an emergency item, this change makes it slightly more gold-efficient and aligns its gold price with that of Potion of Healing, making them more of a direct comparison.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Pendant of Energy<\/td>\n<td>Mana provided decreased from 150 to 100<br \/>\n<em>Developers\u2019 notes: Alongside the Greater Mana Potion, the Pendant of Energy often gets feedback that it provides too much mana for where the item shows up on the item drop table. Reducing the mana provided should bring it more in line with other items in its drop table.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Red Drake Egg<\/td>\n<td>Removed from default level 5 charged item drop list.<\/td>\n<\/tr>\n<tr>\n<td>Blue Drake Egg<\/td>\n<td>Is a new level 5 charged Item that summons a Blue Drake for 180 seconds, with 1 Charge.<\/td>\n<\/tr>\n<tr>\n<td>Talisman of the Wild<\/td>\n<td>Removed from default level 5 charged item drop list.<\/td>\n<\/tr>\n<tr>\n<td>Idol of the Wild<\/td>\n<td>Is a new level 5 charged Item that summons a Furbolg Tracker for 180 seconds, with 1 Charge.<br \/>\n<em>Developers\u2019 note: Among the level 5 charged items, there are clearly two less desired items among them, the Talisman and the Red Drake Egg. In both cases, the summoned units provide only a bit of damage and some tanking ability while still providing the opponent experience for their destruction. We want to keep the coolness of having items that call forth creatures but change what was brought in. With the Blue Drake providing a frost breath attack and the Furbolg Tracker bringing Faerie Fire, these two units now align with the Rock Golem and Fel Stalker by providing utility in addition to damage and tanking.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Scroll of Restoration<\/td>\n<td>Hit points restored reduced from 300 to 150.<br \/>\n<em>Developers\u2019 note: While the Talisman and Red Drake Egg may have been seen as the weakest of level 5 charged items, the Scroll of Restoration is undoubtedly the strongest. This is especially true for team games. Reducing the healing it provides down to be equal to a Scroll of Healing should help bring it down more to the level of other items in this tier.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Scroll of Animate Dead<\/td>\n<td>Removed from default level 6 charged drop list.<\/td>\n<\/tr>\n<tr>\n<td>Scepter of Mastery<\/td>\n<td>Is a charged level 6 item that takes permanent control of an enemy unit, with a range of 600 and 1 Charge. Cannot be used on Heroes or creeps above level 5.<\/td>\n<\/tr>\n<tr>\n<td>Scroll of Resurrection<\/td>\n<td>Removed from default level 6 charged drop list.<\/td>\n<\/tr>\n<tr>\n<td>Scepter of Avarice<\/td>\n<td>Is a new Charged level 6 item that instantly kill an enemy unit, with a range of 600 and 1 Charge. Gain gold equal to 75% of its cost. It cannot be used on Heroes or creeps above level 5.<br \/>\n<em>Developers\u2019 notes: As with level 5 charged items, there were two that seemed to be weaker than the others for level 6 charged items. These scrolls only really worked when a battle was well underway with losses mounting. That means that their worth was hard to gauge while the summon items to have far more flexibility. Keeping with the theme of charged items on this tier being ultimate abilities, we decided to bring in an analog for Transmute and Charm, which should be more directly comparable to bringing in a summoned unit by instantly denying one of your opponent\u2019s units.<\/em><\/td>\n<\/tr>\n<tr>\n<td>Inferno Stone<\/td>\n<td>Drop level increased from Level 6 Charged to Level 7 Artifact.<\/td>\n<\/tr>\n<tr>\n<td>Engraved Scale<\/td>\n<td>Is a new Charged level 6 item, that summons a Blue Dragonspawn Overseer for 180 seconds, with 1 Charge.<br \/>\n<em>Developers\u2019 notes: Often cited as one of the most powerful items in the game and often the focal reason of level 6 charged items being too imbalanced for 1v1 is the Inferno Stone. We want to try moving it up a tier while replacing it with a new summon item to see if we can encourage higher usage of this category of items in map-making while balancing out the current team and free for all maps that utilize it. The Blue Dragonspawn Overseer acts as a kind of defensive parallel to the Furbolg Ursa Warrior by providing a Devotion Aura and having the passive Evasion ability built-in. Breath of Frost also gives it a good area of effect option similar to other summons in this tier.<\/em><\/td>\n<\/tr>\n<\/table>\n<\/div>\n<\/div>\n<h2 class=\"midh2 nobg\">Warcraft 3 Reforged Patch 1.32.6 Interface &#038; System Update:<\/h2>\n<p><span class=\"box greenbox center\">Blizzard highlighted that they love to see new maps from map creators and want to integrate them better inside the game. For this a <strong>map pool rotation will softly implement new maps into the Warcraft 3 Reforged versus mode<\/strong> &#8211; and filter the ones, people love to play and which are balanced well.<\/span><\/p>\n<ul class=\"numbers\">\n<li>\n<h3 class=\"left\">Reforged System Updates:<\/h3>\n<p>The installations of Warcraft 3 Reforged now use different builds with new shared container technology.<\/li>\n<li>\n<h3 class=\"left\">Warcraft 3 User Interface<\/h3>\n<p>Team-colored health bars are no longer activated by default for new users.<\/li>\n<li>\n<h3 class=\"left\">Reforged Art Update:<\/h3>\n<p>Raccoon Fixes, they are no longer fading away unnaturally. Tree fixes which appeared to be white.<\/li>\n<li>\n<h3 class=\"left\">Capaigm Update:<\/h3>\n<p>Resolved an issue with walking animation speed in certain campaign maps.<\/li>\n<li>\n<h3 class=\"left\">Warcraft 3 Reforged Map Editor Changes:<\/h3>\n<p>Fixed a bug that limited the possibilities of custom maps.<\/li>\n<li>\n<h3 class=\"left\">Balancing Related Bugfixes of Patch version 1.32.6:<\/h3>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-folder-2 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Show Bugfixes<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\u2022 Makrura Deepseer creeps will no longer sometimes cease to react to enemy units when being attacked by a single unit or hero.<br \/>\n<em>Developers\u2019 note: As an interesting aside, this bug originates from the Summon Prawns ability. Like many abilities, Summon Prawns adjusts the behavior of the unit it is assigned to. Typically, this is for deciding when to cast an ability or who to target with it. While this bug only affects the Murkura Deepseer in multiplayer, this fix should also clear up some AI strangeness for units using it in custom games.<\/em><br \/>\n\u2022 Items can no longer be destroyed by projectiles while in a hero\u2019s inventory.<br \/>\n<em>Developers\u2019 note: While we do want to keep the counterplay option of killing items as a means of denial, we want to address this specific strange behavior. Currently, if a projectile is in mid-flight it will always do damage to an item, regardless of whether or not it was picked up. This felt especially strange when a high-speed hero would pick up an item, move away, and then suddenly lose the item because of slow-moving projectiles landing at the item\u2019s previous location. Additionally, this behavior now matches how units picked up by Zeppelin functions.<\/em><br \/>\n\u2022 Breath of Fire (Brewmaster) starting projectile size increased from 120 to 125 at level 2, matches level 1, and 3 starting size.<br \/>\n<em>Developers\u2019 note: This legacy bug has not caused any observable issues, however, we wanted to clean up the discrepancy between levels.<\/em><\/div><\/div><\/li>\n<li>\n<h3 class=\"left\">Map Changes &#038; Creepspot Changes:<\/h3>\n<p><strong>1on1 map changes:<\/strong><br \/>\n\u2022 Removed: Dalaran<br \/>\n\u2022 Added: Brightwater Oasis<br \/>\n<em>Developers\u2019 note: Brightwater Oasis contains a new interesting map feature. Each side of this map will have 1 Goblin Merchant and 1 Goblin Laboratory, but each will spawn in one of two locations. This adds an interesting wrinkle to adjusting one\u2019s creeping and attack routes based on map conditions. These locations are linked and symmetric so there shouldn\u2019t be balance concerns around one player having a shorter distance to a shop than the opposing player.<\/em><\/p>\n<p>To see all of the other map &#038; creepspot changes, browse the <a target=\"_blank\" href=\"https:\/\/us.forums.blizzard.com\/en\/warcraft3\/t\/warcraft-iii-reforged-patch-notes-1326\/24578\" rel=\"noopener noreferrer\">blizzard forums article<\/a>.\n<\/li>\n<\/ul>\n<div class=\"grey-area marginbottom36\">\n<h2 class=\"midh2\">Warcraft 3 Reforged Patch 1.32.6 Opinion and Feedback:<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/reforged-patch-1-32-6-opinion.jpg\" alt=\"Warcraft 3 Reforged Patch 1.32.6 Opinion and Feedback\" width=\"1000\" height=\"200\" class=\"alignnone size-full wp-image-13973\" srcset=\"https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/reforged-patch-1-32-6-opinion.jpg 1000w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/reforged-patch-1-32-6-opinion-300x60.jpg 300w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/reforged-patch-1-32-6-opinion-768x154.jpg 768w, https:\/\/gaming-tools.com\/warcraft-3\/wp-content\/uploads\/sites\/2\/2020\/06\/reforged-patch-1-32-6-opinion-30x6.jpg 30w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/>We are writing in the year 2020 &#8211; it is happening: <strong>The Warcraft 3 Reforged main aspects are getting touched<\/strong>. The balancing is the main topic of the classic team of Blizzard and they do small but well-founded adjustments!<\/p>\n<p>Not everyone will like the new ultimate spell adjustments, and I am not sure yet how the outcome will be, but let&#8217;s give it a try. I totally agree that the tactical variety is ultimately limited: <strong>If you play Warcraft 3 Reforged on a high level<\/strong>, you HAVE to pick specific heroes that are just stronger, you HAVE to execute the standard plays and you HAVE to dodge heroes you might love to play because they are not the right step into the direction of winning the game.<\/p>\n<p>By changing that, as well as it is with units, great opportunities and tactics will arise. I am <strong>looking forward to a wonderful new Warcraft 3 meta and a flourishing e-sport scene<\/strong>.\n<\/div>\n<p>You can find <a href=\"https:\/\/gaming-tools.com\/warcraft-3\/patches\/\">all Warcraft 3 Reforged patches in the overview<\/a>.<\/p>\n ","protected":false},"excerpt":{"rendered":"<p>Welcome to the Warcraft 3 Reforged Patch 1.32.6 page, here you can find all details of the changes and what&#8217;s new! Patch update version 1.32.6 has been released on the 3rd of June 2020. What&#8217;s new in the Warcraft 3 Reforged Patch 1.32.6? This patch is focussed on balancing to make all race matchups fair &#8230; <a title=\"Warcraft 3 Reforged Patch 1.32.6\" class=\"read-more\" href=\"https:\/\/gaming-tools.com\/warcraft-3\/patch-1-32-6\/\" aria-label=\"Read more about Warcraft 3 Reforged Patch 1.32.6\">Read more<\/a><\/p>\n","protected":false},"author":5,"featured_media":13974,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[316],"tags":[],"class_list":["post-13963","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-warcraft-3-patches"],"acf":[],"_links":{"self":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/13963","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/comments?post=13963"}],"version-history":[{"count":3,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/13963\/revisions"}],"predecessor-version":[{"id":14014,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/posts\/13963\/revisions\/14014"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/media\/13974"}],"wp:attachment":[{"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/media?parent=13963"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/categories?post=13963"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaming-tools.com\/warcraft-3\/wp-json\/wp\/v2\/tags?post=13963"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}